Re: [opensource-dev] allowing client side AO's to swtich with outfits

2012-04-15 Thread Erin Mallory
Why would it need to be in the inventory taking up space when it would ONLY do the same thing that either of these options do? If you can link a client ao to activate when the outfit is equipped that would satisfy the need for it to automatically turn on when you equip a new outfit AND keep t

Re: [opensource-dev] allowing client side AO's to swtich with outfits

2012-04-15 Thread Argent Stonecutter
On 2012-04-15, at 12:13, Erin Mallory wrote: > 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that > pressing that hotkey will both equip the outfit and activate the AO > 2) Script in a right click menu option at the outfit folder level that asks > if you want to link an A

Re: [opensource-dev] allowing client side AO's to swtich with outfits

2012-04-15 Thread Dahlia Trimble
3) allow an outfit to include notecards in the outfit folder On Sun, Apr 15, 2012 at 10:13 AM, Erin Mallory wrote: > I see two really "easy" ways to do this. > 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that > pressing that hotkey will both equip the outfit and activa

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-15 Thread Zi Ree
Am Samstag, 14. April 2012, 14:16:38 schrieb Argent Stonecutter: > Only because he forgot to include the extremely important "it has to be an > asset that can be worn with an outfit". That one's a complete dealbreaker > for me. We want to include AO set switching by LSL scripts in the AO, which c

Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs

2012-04-15 Thread Zi Ree
Am Freitag, 13. April 2012, 19:53:55 schrieben Sie: > Are the non-AO default animations actually transmitted by the viewer? Or Yes, the viewer sends an animation request for the default animations by itself. That's how we override the animations in Firestorm. The function to decide which animat

[opensource-dev] allowing client side AO's to swtich with outfits

2012-04-15 Thread Erin Mallory
I see two really "easy" ways to do this. 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that pressing that hotkey will both equip the outfit and activate the AO 2) Script in a right click menu option at the outfit folder level that asks if you want to link an AO config to

[opensource-dev] (no subject)

2012-04-15 Thread Erin Mallory
1) no client side ao's work similar to regular ao's except instead of using an attachment or HUD slot, the client itself reads the animations from your account and uses them to override your animations like the ao does. Typically AO's in the client have fewer options than attached ones with si

Re: [opensource-dev] Deprecate Mesh Stuff

2012-04-15 Thread Daniel
> Date: Sat, 14 Apr 2012 21:20:45 -0600 > From: Andromeda Quonset > Subject: Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs > > > 3. Could somebody please deprecate all this mesh stuff from the grid? > > --Andro > That would be difficult, because absolutely everything you see in the

Re: [opensource-dev] Adding a library

2012-04-15 Thread Jonathan Welch
This was brought up at Oz's user group meeting a while ago and one suggestion was to just write that data directly into the image. Oz will have to write back about how keen he was to have another dependency brought into the viewer. ___ Policies and (un)s