Why would it need to be in the inventory taking up space when it would ONLY do
the same thing that either of these options do? If you can link a client ao to
activate when the outfit is equipped that would satisfy the need for it to
automatically turn on when you equip a new outfit AND keep t
On 2012-04-15, at 12:13, Erin Mallory wrote:
> 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that
> pressing that hotkey will both equip the outfit and activate the AO
> 2) Script in a right click menu option at the outfit folder level that asks
> if you want to link an A
3) allow an outfit to include notecards in the outfit folder
On Sun, Apr 15, 2012 at 10:13 AM, Erin Mallory wrote:
> I see two really "easy" ways to do this.
> 1) Allow outfit folders and AO sets to be able to share a "hotkey" so that
> pressing that hotkey will both equip the outfit and activa
Am Samstag, 14. April 2012, 14:16:38 schrieb Argent Stonecutter:
> Only because he forgot to include the extremely important "it has to be an
> asset that can be worn with an outfit". That one's a complete dealbreaker
> for me.
We want to include AO set switching by LSL scripts in the AO, which c
Am Freitag, 13. April 2012, 19:53:55 schrieben Sie:
> Are the non-AO default animations actually transmitted by the viewer? Or
Yes, the viewer sends an animation request for the default animations by
itself. That's how we override the animations in Firestorm. The function to
decide which animat
I see two really "easy" ways to do this.
1) Allow outfit folders and AO sets to be able to share a "hotkey" so that
pressing that hotkey will both equip the outfit and activate the AO
2) Script in a right click menu option at the outfit folder level that asks if
you want to link an AO config to
1) no client side ao's work similar to regular ao's except instead of using an
attachment or HUD slot, the client itself reads the animations from your
account and uses them to override your animations like the ao does. Typically
AO's in the client have fewer options than attached ones with si
> Date: Sat, 14 Apr 2012 21:20:45 -0600
> From: Andromeda Quonset
> Subject: Re: [opensource-dev] Tutorial needed on TPV viewer-side AOs
>
>
> 3. Could somebody please deprecate all this mesh stuff from the grid?
>
> --Andro
>
That would be difficult, because absolutely everything you see in the
This was brought up at Oz's user group meeting a while ago and one
suggestion was to just write that data directly into the image.
Oz will have to write back about how keen he was to have another
dependency brought into the viewer.
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