Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Lance Corrimal
Am Dienstag, 30. Juli 2013, 17:28:50 schrieb Darien Caldwell: > Considering at high speeds, 12 sims worth of data can be downloaded in 1-2 > minutes (which is a ridiculous worst case scenario, but happens since LL > won't realistically limit draw distances), Not completely unrelated: I visited a L

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Ambrosia
Additionally to that, the amount of traffic that goes through the actual sim these days has been highly reduced with bringing textures, mesh and materials onto the sim-external HTTP pipeline that isn't bound to a single sim. Of course there is still people who feverishly set their texture pipeline

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Darien Caldwell
Problem with your example is, you assume the % of bandwidth is constant. If downloading data was a constant 40% or 4%, I would agree. But SL is a very bursty service. Once you have the data for the scene, it uses very, very little bandwidth at all. So all of that bandwidth is not being utilized con

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Argent Stonecutter
On 2013-07-30, at 10:25, Carlo Wood wrote: > Well, since everyone has to download the same amount of data > in the end, its rather hard to use a "disproportional" amount > of resources, unless a viewer just downloads the SAME thing > over and over again, which would be severe bug. Let's say we ha

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Kadah
On 7/30/2013 8:25 AM, Carlo Wood wrote: > Well, since everyone has to download the same amount of data > in the end, its rather hard to use a "disproportional" amount > of resources, unless a viewer just downloads the SAME thing > over and over again, which would be severe bug. > > The only other t

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Carlo Wood
Well, since everyone has to download the same amount of data in the end, its rather hard to use a "disproportional" amount of resources, unless a viewer just downloads the SAME thing over and over again, which would be severe bug. The only other thing that might be called using too much resources

Re: [opensource-dev] ThrottleBandwidthKBPS - kilobit per second or kiloBYTE per second?

2013-07-30 Thread Niran
Names or it didn't happen. 2013/7/30 Kadah > > > On 7/26/2013 10:47 AM, Argent wrote: > > > > On Jul 26, 2013 12:32 PM, "Darien Caldwell" > > wrote: > >> So basically while this system is probably beneficial to those with > > bad internet connections, it's rat