Re: [opensource-dev] How to deal with FMODEX?

2017-02-25 Thread Darien Caldwell
You don't even have to send an email. Just make an account on their site and you automatically have download access to the libraries. That's how I did it. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSourc

Re: [opensource-dev] How to deal with FMODEX?

2017-02-25 Thread Henri Beauchamp
On Sat, 25 Feb 2017 09:56:30 -0600, Nicky Perian wrote: > Which platform are you using? > > You may want to use a non-commercial license of FmodEx. Then, send an email > to FMOD support explaining your use of non-commercial provisions of their > license and that you need access of FmodEx archives

Re: [opensource-dev] How to deal with FMODEX?

2017-02-25 Thread Peter Gloor
The platform I'm building on is Windows. Thanks for the hint, I'll send them an eMail. Maybe I'm lucky and find an archive on one of the backups I made on my old computer. Peter 2017-02-25 16:56 GMT+01:00 Nicky Perian : > Which platform are you using? > > You may want to use a non-commercial li

Re: [opensource-dev] How to deal with FMODEX?

2017-02-25 Thread Nicky Perian
Which platform are you using? You may want to use a non-commercial license of FmodEx. Then, send an email to FMOD support explaining your use of non-commercial provisions of their license and that you need access of FmodEx archives. It may take time for them to respond as there isn't any money in

[opensource-dev] How to deal with FMODEX?

2017-02-25 Thread Peter Gloor
Following current instructions I've been trying to build an 'open' 32-bit viewer. After I failed building viewer-release with a bunch of errors I tried to build kokua-os, kokua-sl and phoenix-firestorm-lgpl. Except with Linden Labs viewer-release I succeeded when I configured autobuild for no FMODE