On Fri, Sep 14, 2012 at 3:47 AM, Martin Fürholz fuerh...@gmx.net wrote:
The latest release viewer 3.4.0 from
http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/viewer-release/rev/264700/arch/CYGWIN/installer/Second_Life_3-4-0-264700_Setup.exe
is being partially blocked by the
Hi,
It looks like the packaged linux64 version of boost,
http://s3.amazonaws.com/viewer-source-downloads/install_pkgs/boost-1.39.0-linux64-20100119.tar.bz2,
is still actually the mislabelled boost 1.34.1. Is there a newer build
available?
Thanks,
Aidan
On Thu, Dec 30, 2010 at 2:03 PM, WolfPup Lowenhar
wolfpu...@earthlink.net wrote:
Bullet Physics Library(just the convexdecomp section):
Web site : http://code.google.com/p/bullet/
John Ratcliff's:
Web Site :
http://codesuppository.blogspot.com/2009/11/convex-decomposition-library-now.html
On 12/12/10, Argent Stonecutter secret.arg...@gmail.com wrote:
You know what would really help people get over the hump of setting up for
building SL?
A VMware appliance containing a working SL build environment, for 32 and 64
bit Linux.
It's sort of vaguely on my TODO list, possibly
On 12/12/10, Marc Adored m...@inworlddesigns.com wrote:
Awesome I will checkout the latest then and try to compile it. I
wasn't aware it was even close to working. I'm excited now.
It's actually been possible for a while, but until recently you had to
manually dig up patches from the Wiki in
On 10/28/10, Erik Anderson eri...@odysseus.anderson.name wrote:
There is a static component that is linked when linking to dynamic
libraries, however that is present mostly to inform the compiler on what the
ABI is, or how your compiled code is expected to interact with the DLL. It
is very
On 10/22/10, Zabb65 zab...@gmail.com wrote:
Looks like this does not need an answer now. Code is up.
http://hg.secondlife.com/mesh-development/
\o/
Looks like convex decomposition support has been pulled.
LLConvexDecomposition is a proprietary library based on Havok (TM)
physics libraries. In
On 10/22/10, Zabb65 zab...@gmail.com wrote:
Looks like this does not need an answer now. Code is up.
http://hg.secondlife.com/mesh-development/
\o/
Oh, lovely:
/**
* @filellphysicsshapebuilder.cpp
* @brief Generic system to convert LL(Physics)VolumeParams to
physics
On Fri, Oct 15, 2010 at 7:15 AM, Jamey Fletcher ja...@beau.org wrote:
Is there actually a *reason* for this change, or is it just to screw
around in the code to do provide an opportunity for new bugs, such as
the one you found already?
I suspect the reason for the change is that with display
On Sun, Oct 3, 2010 at 2:47 AM, Kelly Linden ke...@lindenlab.com wrote:
Unfortunately no. LSL scripts take up 16k of memory no matter how much they
actually use.
Is there any technical reason why this can't be made adjustable,
though? I know that changing the amount of script memory available
On 9/21/10, Robin Cornelius robin.cornel...@gmail.com wrote:
I'm still not 100% sure why the build of openjpeg supplied by imprudence
is better than my builds on 2005.
Imprudence is using the openjpeg SVN trunk version from a few months
ago, which is essentially a pre-release version of
On 9/19/10, Argent Stonecutter secret.arg...@gmail.com wrote:
Perhaps Tateru was referring to the prim data changing (eg, geometry) while
the prim UUID stays the same. I don't think the viewer makes any assumptions
about prims being unchanged from session to session, so that's not something
On Sat, Aug 28, 2010 at 6:54 PM, Meadhbh Hamrick ohmead...@gmail.com wrote:
but for reasons i never learned, linden never implemented prim
restrictions for openspace sims. so even though you were only supposed
to have some small number of prims in an openspace sim, the system let
you go over
On 8/25/10, Brian McGroarty s...@lindenlab.com wrote:
Has anyone spent time looking at the encrypted chat feature included in some
third-party viewers? It's my understanding that this contacts third-party
servers in obtaining and validating keys. Is that correct? If so, do these
connections
On 8/22/10, Phox p...@modularsystems.sl wrote:
The website in question suffered no ill effects, and to imply that
loading a .php and a few images is an attempt at DDOS is just
ridiculous, our login page consists of a .php script a hi-res picture,
and our website doesn't go down as a result.
On Sun, Aug 22, 2010 at 1:22 PM, Ann Otoole missannoto...@yahoo.com wrote:
What I think LL should consider is something in the TPV policy that
prohibits any tpv from connecting to any non LL server for any reason when a
LL grid is selected for login. This simple policy, if correctly followed,
You may recall that the Emerald viewer has been leaking potentially
privacy-infringing information - specifically, the directory to which
it's been installed, which in some cases includes usernames - in
encrypted form in baked textures. You may also recall that the
developers lied and said the
On 8/16/10, Oz Linden (Scott Lawrence) o...@lindenlab.com wrote:
Think about it for a minute - there are an infinite number of possible
solutions for how to build a UI for a virtual world viewer - what are
the odds that the first or second attempt produced the best possible
UI? We need new
Hi,
On Thu, Jun 3, 2010 at 12:35 AM, Rob Nelson
nexisentertainm...@gmail.com wrote:
I am working on the rendering code in the SL viewer at the moment,
having completed the server-side code and some of the client-side
packet-handling classes. However, I have zero familiarity with OpenGL,
so
On Fri, Apr 30, 2010 at 10:51 PM, Rob Nelson
nexisentertainm...@gmail.com wrote:
As a person who is trying to patch (a now rather old version) of OpenSim
to handle voxel terrain, there's MANY, MANY flaws to the messaging
subsystem of both the viewer and the server.
For one, I wanted to tack
On Thu, Apr 15, 2010 at 3:09 PM, Lance Corrimal
lance.corri...@eregion.de wrote:
Am Mittwoch, 14. April 2010 20:49:59 schrieb Joe Linden:
**we've had a lot of internal debate around cost/benefit of OS **... and
we're fully committed to redoubling our commitment to make this a
successful
On Fri, Apr 2, 2010 at 4:49 PM, Gareth Nelson gar...@garethnelson.com wrote:
It's a lot of work to maintain, trust me - anyway, it'd be better to
convince the opensim team to allow viewer developers in.
Yep - people seem to end up writing their own simulator from scratch
instead as a result. I
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