Regarding where to post bugs. Post them under BUG on JIRA. Please include
either "Project Cocoa" or "Cocoa Project Viewer" somewhere in the report to
make it easier for me to track down any but reports specifically with this
viewer.
> You need to allow for fixed screen decorations: Window tit
Nope! Not yet at least.
On Nov 8, 2012, at 6:50 PM, Martin Fürholz wrote:
> Hello,
> Maestro Linden just announced that the materials project is live on Aditi,
> is there a link for a project viewer to test the changes?
>
> Thank you in advance.
>
> MartinRJ
> __
The problem with doing that has a lot to do with how much processing
power it can take to decompose collision hulls for more complex
objects that may need more than one collision hull.
On top of that, you've also got to take into consideration what users
may do without knowing the effects of thei
Case in point... http://www.flickr.com/photos/50275...@n04/5079086973/
The floors have Shiny set to medium.
leliel wrote:
On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole wrote:
There is no shine at all when lighting/shadows is enabled. Sorry. None
whatsoever. Full shine black is just flat black.
It may be a bit late for this, but I would actually like to point out a
paper that was recently released that details the construction of terrain
from voxels in the C4 Game Engine (1.5.9, and the LOD algorithms introduced
in C4 2.0 that was released a few days ago). The implementation in place in