Re: [opensource-dev] Cocoa Project Viewer

2013-02-25 Thread Jonathan Goodman
Regarding where to post bugs. Post them under BUG on JIRA. Please include either "Project Cocoa" or "Cocoa Project Viewer" somewhere in the report to make it easier for me to track down any but reports specifically with this viewer. > You need to allow for fixed screen decorations: Window tit

Re: [opensource-dev] Materials

2012-11-08 Thread Jonathan Goodman
Nope! Not yet at least. On Nov 8, 2012, at 6:50 PM, Martin Fürholz wrote: > Hello, > Maestro Linden just announced that the materials project is live on Aditi, > is there a link for a project viewer to test the changes? > > Thank you in advance. > > MartinRJ > __

Re: [opensource-dev] Remote convex decomposition?

2010-11-05 Thread Jonathan Goodman
The problem with doing that has a lot to do with how much processing power it can take to decompose collision hulls for more complex objects that may need more than one collision hull. On top of that, you've also got to take into consideration what users may do without knowing the effects of thei

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread Jonathan Goodman
Case in point... http://www.flickr.com/photos/50275...@n04/5079086973/ The floors have Shiny set to medium. leliel wrote: On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole wrote: There is no shine at all when lighting/shadows is enabled. Sorry. None whatsoever. Full shine black is just flat black.

Re: [opensource-dev] Mesh rendering: What does indicesp provide?

2010-06-03 Thread Jonathan Goodman
It may be a bit late for this, but I would actually like to point out a paper that was recently released that details the construction of terrain from voxels in the C4 Game Engine (1.5.9, and the LOD algorithms introduced in C4 2.0 that was released a few days ago). The implementation in place in