Re: [opensource-dev] Formal Animation Set Replacer

2012-11-09 Thread Oz Linden (Scott Lawrence)
On 2012-11-02 11:01 , Adeon Writer wrote: > A few months back there seemed to be interest on this mailing list in a > formal way to have custom animation sets for avatars without LSL scripts > (Animation Overriders) Yes, this did kick off some interesting and fruitful discussions internally, bu

Re: [opensource-dev] Formal Animation Set Replacer

2012-11-04 Thread glen
I've written and used my own LSL AOs for years. I also don't agree with Carlo's "majorly fail" assessment since he didn't really give a reason, but relying on control inputs rather than a moderately quick timer (à la Argent) also doesn't work. Control events aren't reliable enough for this as an A

Re: [opensource-dev] Formal Animation Set Replacer

2012-11-04 Thread Argent Stonecutter
On 2012-11-03, at 22:39, Carlo Wood wrote: > LSL AO's have always failed majorly. I have used and written LSL AOs for 7 years now, and I haven't seen this "majorly" failing. Certainly nothing compared to the shortcomings of client-side AOs. Being able to load AOs from a wearable is kind of a k

Re: [opensource-dev] Formal Animation Set Replacer

2012-11-03 Thread Carlo Wood
On Sat, 3 Nov 2012 11:49:36 -0500 Argent Stonecutter wrote: > I think the requirement for this is somewhat overstated, and I hope > that LL does not include any such function in the viewer. A well > written LSL based AO has very little overhead, because it can get by > with fairly slow timers by

Re: [opensource-dev] Formal Animation Set Replacer

2012-11-03 Thread Argent Stonecutter
I think the requirement for this is somewhat overstated, and I hope that LL does not include any such function in the viewer. A well written LSL based AO has very little overhead, because it can get by with fairly slow timers by using control inputs to detect state changes. Even the somewhat con

[opensource-dev] Formal Animation Set Replacer

2012-11-02 Thread Adeon Writer
A few months back there seemed to be interest on this mailing list in a formal way to have custom animation sets for avatars without LSL scripts (Animation Overriders) The last I heard there were inquiries on how TPV's were pulling it off (fully client-controlled isn't the most ideal implementa