Re: [opensource-dev] Plugins/Modular architecture

2010-09-05 Thread Trilo Byte
ive-C On Sep 4, 2010, at 2:02 PM, Nicky Fullton wrote: > >> From: Patnad Babii >> Subject: Re: [opensource-dev] Plugins/Modular architecture >> To: "OpenSource Mailing List" >> Date: Saturday, September 4, 2010, 8:37 PM >> most of the games run only in

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread WolfPup Lowenhar
...@yahoo.com] Sent: Saturday, September 04, 2010 6:52 PM To: Ann Otoole; Brendan Wilson; OpenSource Mailing List Subject: Re: [opensource-dev] Plugins/Modular architecture Ann, At one point I thought that just skipping 2008 all together would be the way forward since LL doesn't seem inclined to

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Nicky Perian
from 2005? From: Nicky Perian To: Ann Otoole ; Brendan Wilson ; OpenSource Mailing List Sent: Sat, September 4, 2010 1:14:14 PM Subject: Re: [opensource-dev] Plugins/Modular architecture Libraries, Libraries, Libraries and MS redistribution

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Nicky Fullton
> From: Patnad Babii > Subject: Re: [opensource-dev] Plugins/Modular architecture > To: "OpenSource Mailing List" > Date: Saturday, September 4, 2010, 8:37 PM > most of the games run only in windows > anyways, its 80% of their userbase at > the least. > >

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Daniel Smith
On Sat, Sep 4, 2010 at 1:37 PM, Patnad Babii wrote: > most of the games run only in windows anyways, its 80% of their userbase at > the least. > > Also its not true they can't run on mac and linux as theres mono now that > make it possible. > > > C# would be too slow. It is true that Mono would

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Patnad Babii
OpenSource Mailing List Subject: Re: [opensource-dev] Plugins/Modular architecture On 2010-09-04, at 14:23, Patnad Babii wrote: > Switch to C# and everything become easier to deploy and use TFS for QA > and saving sources. If you don't mind a 2-5x performance hit on Windows and an elim

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Argent Stonecutter
On 2010-09-04, at 14:23, Patnad Babii wrote: > Switch to C# and everything become easier to deploy and use TFS for QA > and saving sources. If you don't mind a 2-5x performance hit on Windows and an elimination of the Linux and Mac clients. ___ Pol

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Patnad Babii
Switch to C# and everything become easier to deploy and use TFS for QA and saving sources. From: Ann Otoole Sent: Saturday, September 04, 2010 3:19 PM To: Nicky Perian ; Brendan Wilson ; OpenSource Mailing List Subject: Re: [opensource-dev] Plugins/Modular architecture you mean like the

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Ann Otoole
? From: Nicky Perian To: Ann Otoole ; Brendan Wilson ; OpenSource Mailing List Sent: Sat, September 4, 2010 1:14:14 PM Subject: Re: [opensource-dev] Plugins/Modular architecture Libraries, Libraries, Libraries and MS redistribution hell. From

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Glen Canaday
On Sat, 2010-09-04 at 17:39 +0100, Talia Tokugawa wrote: > Okay so this plugin talk has got me thinking.. I tend to think > visually and wasn't sure on if this mailing list dealt with images or > not so I just blogged the idea instead. > http://www.talia-tokugawa.co.uk/snowstorm-plugin-concepts-cal

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Nicky Perian
Libraries, Libraries, Libraries and MS redistribution hell. From: Ann Otoole To: Brendan Wilson ; OpenSource Mailing List Sent: Sat, September 4, 2010 12:10:12 PM Subject: Re: [opensource-dev] Plugins/Modular architecture Why would anyone be burning time on

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Ann Otoole
Why would anyone be burning time on VS2008 when VS2010 is the current environment? From: Brendan Wilson To: OpenSource Mailing List Sent: Sat, September 4, 2010 9:00:33 AM Subject: Re: [opensource-dev] Plugins/Modular architecture Not yet they have just

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Talia Tokugawa
Okay so this plugin talk has got me thinking.. I tend to think visually and wasn't sure on if this mailing list dealt with images or not so I just blogged the idea instead. http://www.talia-tokugawa.co.uk/snowstorm-plugin-concepts-calendar/

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Glen Canaday
On Sat, 2010-09-04 at 13:28 +0100, Talia Tokugawa wrote: > Well this is taking things quite a bit further than I envisioned for > this. What Glen is suggesting here seems more like having stuff like > java and flash installed for a browser. Actually, nowhere near that! That's what people on the li

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Brendan Wilson
Of Ann Otoole Sent: Friday, September 03, 2010 10:11 AM To: Oz Linden (Scott Lawrence); opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] Plugins/Modular architecture Has this project code been brought forward to Visual Studio 2010? _ From: Oz Linden (Scott Lawrence

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Talia Tokugawa
Well this is taking things quite a bit further than I envisioned for this. What Glen is suggesting here seems more like having stuff like java and flash installed for a browser. Where I was going with this was mainly just with the UI. The UI system code be further cut into pieces which was where I

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Glen Canaday
> > this is why now all code is public and following few step you can > contribute all code you want... a optional switchable theme/UI/XUI can > be merged giving to all residents the freedom to choose the aspect on > monitor (viewer 1.x style too). > > Is hard take LL base code, patch it, merge

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Sythos
On Fri, 03 Sep 2010 12:40:05 -0400 Glen Canaday wrote: > > Like I said... 50 times, never got further than the first sentence. > Too much work and not enough single geek. I had even named it "GROND" > after Sauron's battering ram. this is why now all code is public and following few step you ca

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Glen Canaday
This is the project I've started 50 times and never got further than "YES! It compiles on all platforms! ...just.. need... everything. else." Since it's LGPL now, we can make a modular plugin-based viewer that uses LL's code as a starting point, and even incorporate BSD-licensed bits... just conve

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Oz Linden (Scott Lawrence)
On 2010-09-03 11:17, Brandon Husbands wrote: > What id like to see is the viewer be distributed as a library. And we > can init our own project with can create the window etc and setup the > ui.. Since you went lgpl you should have a compile option for a lib > with a established interface. Ot

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Storm Thunders
This. On Fri, Sep 3, 2010 at 10:11 AM, Ann Otoole wrote: > Has this project code been brought forward to Visual Studio 2010? > > ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the po

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Brandon Husbands
AM, Ann Otoole wrote: > Has this project code been brought forward to Visual Studio 2010? > > -- > *From:* Oz Linden (Scott Lawrence) > *To:* opensource-dev@lists.secondlife.com > *Sent:* Fri, September 3, 2010 9:32:54 AM > *Subject:* Re: [op

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Ann Otoole
Has this project code been brought forward to Visual Studio 2010? From: Oz Linden (Scott Lawrence) To: opensource-dev@lists.secondlife.com Sent: Fri, September 3, 2010 9:32:54 AM Subject: Re: [opensource-dev] Plugins/Modular architecture On 2010-09-03 9:14

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Oz Linden (Scott Lawrence)
On 2010-09-03 9:14, Lawson English wrote: >On 9/2/10 8:13 AM, Talia Tokugawa wrote: >> [...] >> I know this has been suggested before as friends have suggested it. >> Why not make the viewer more Modular? Introduce a plugin architecture. >> Allow any user to "build" their own client that fits

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Lawson English
On 9/2/10 8:13 AM, Talia Tokugawa wrote: > [...] > I know this has been suggested before as friends have suggested it. > Why not make the viewer more Modular? Introduce a plugin architecture. > Allow any user to "build" their own client that fits their needs and > requirements. > Its a HUGE u

Re: [opensource-dev] Plugins/Modular architecture

2010-09-02 Thread Morgaine
That's an excellent suggestion, Talia. +1 We actually started the process of discussing possible architectures for modular viewer extension through plugins and client-side scripting back in February and March. A few non-technical hurdles blocked our progress at that time, but I believe that the s

Re: [opensource-dev] Plugins/Modular architecture

2010-09-02 Thread Francesco Rabbi
Every emerald developer if free to join project viewer trunk and toss patches (and not only developers from emerald) -- Sent by iPhone Il giorno 02/set/2010, alle ore 17:13, Talia Tokugawa ha scritto: > Hi, first post on this mailing list. > So I wake up this morning and I Login to SL using Sn

[opensource-dev] Plugins/Modular architecture

2010-09-02 Thread Talia Tokugawa
Hi, first post on this mailing list. So I wake up this morning and I Login to SL using Snowstorm and I am instantly annoyed it's not Emerald. I got to thinking on the subject of viewers, secondlife and the general usage thereof. There are many different user types, new residents, power users, linde