-boun...@lists.secondlife.com] On Behalf Of Nyx Linden
Sent: Tuesday, November 30, 2010 9:00 AM
To: opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] Upcoming depth-of-field feature
Depth of Field is a quick feature one of our devs developed while
looking into anti-aliasing bugs. It didn
Agreed.
On Tue, Nov 30, 2010 at 1:58 PM, Kent Quirk (Q Linden)
wrote:
> Can we please not have the "fix bugs not features" and "add missing features
> now" debates? We have a lot of developers, and they work in different areas,
> and both features and bugs are considered on our backlog and pri
Can we please not have the "fix bugs not features" and "add missing features
now" debates? We have a lot of developers, and they work in different areas,
and both features and bugs are considered on our backlog and prioritized
according to available resources. If you disagree with the priority o
On 30.11.2010 18:00, Nyx Linden wrote:
> Depth of Field is a quick feature one of our devs developed while
> looking into anti-aliasing bugs. It didn't take a substantial amount of
> time away from bug-hunting, and should be useful for a variety of
> purposes (photography and machinima for star
Depth of Field is a quick feature one of our devs developed while
looking into anti-aliasing bugs. It didn't take a substantial amount of
time away from bug-hunting, and should be useful for a variety of
purposes (photography and machinima for starters).
At this point it should be considered a
Agreed, DOF is on my long-list not my short-list of things I'd like to
see done. However, I expect that SL's deferred rendering system has a
laundry list of issues. Just look at it's history; it's been little
more than a pet-project since it's inception. A pet project with the
capability to go fa
I wonder how awesome it'll run on top of the already awesome deferred
renderer that has really awesome performance on really awesome video cards
that have really awesome drivers?
Honestly, as nifty as DOF is as far as the "pretty" factor is concerned,
right now the deferred renderer needs a few mo
Things ARE getting fixed, just look at the daily scrum reports or the
progress tracking in the JIRA. Also take note that sometimes "adding"
a single feature will often resolve several bugs and feature requests.
For instance the Deferred rendering channel will add the ability to
have greater than
Oh good, let's add more features instead of either optimizing things or
fixing things.
Rob
On 11/25/2010 8:56 AM, Opensource Obscure wrote:
> Thanks to BlakOpal today I saw these very cool images:
> http://twitpic.com/3a0vag/full
>
> http://picasaweb.google.com/Runitai/DeferredRendering#s
Thanks to BlakOpal today I saw these very cool images:
http://twitpic.com/3a0vag/full
http://picasaweb.google.com/Runitai/DeferredRendering#slideshow/5542853119016406770
http://picasaweb.google.com/Runitai/DeferredRendering#slideshow/5543062518728480114
Where can I find more information abo
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