Re: [opensource-dev] Upcoming depth-of-field feature

2010-12-10 Thread Vector Hastings
-boun...@lists.secondlife.com] On Behalf Of Nyx Linden Sent: Tuesday, November 30, 2010 9:00 AM To: opensource-dev@lists.secondlife.com Subject: Re: [opensource-dev] Upcoming depth-of-field feature Depth of Field is a quick feature one of our devs developed while looking into anti-aliasing bugs. It didn

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-30 Thread Ricky
Agreed. On Tue, Nov 30, 2010 at 1:58 PM, Kent Quirk (Q Linden) wrote: > Can we please not have the "fix bugs not features" and "add missing features > now" debates? We have a lot of developers, and they work in different areas, > and both features and bugs are considered on our backlog and pri

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-30 Thread Kent Quirk (Q Linden)
Can we please not have the "fix bugs not features" and "add missing features now" debates? We have a lot of developers, and they work in different areas, and both features and bugs are considered on our backlog and prioritized according to available resources. If you disagree with the priority o

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-30 Thread Tillie Ariantho
On 30.11.2010 18:00, Nyx Linden wrote: > Depth of Field is a quick feature one of our devs developed while > looking into anti-aliasing bugs. It didn't take a substantial amount of > time away from bug-hunting, and should be useful for a variety of > purposes (photography and machinima for star

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-30 Thread Nyx Linden
Depth of Field is a quick feature one of our devs developed while looking into anti-aliasing bugs. It didn't take a substantial amount of time away from bug-hunting, and should be useful for a variety of purposes (photography and machinima for starters). At this point it should be considered a

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-25 Thread Ricky
Agreed, DOF is on my long-list not my short-list of things I'd like to see done. However, I expect that SL's deferred rendering system has a laundry list of issues. Just look at it's history; it's been little more than a pet-project since it's inception. A pet project with the capability to go fa

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-25 Thread Geenz Spad
I wonder how awesome it'll run on top of the already awesome deferred renderer that has really awesome performance on really awesome video cards that have really awesome drivers? Honestly, as nifty as DOF is as far as the "pretty" factor is concerned, right now the deferred renderer needs a few mo

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-25 Thread Ricky
Things ARE getting fixed, just look at the daily scrum reports or the progress tracking in the JIRA. Also take note that sometimes "adding" a single feature will often resolve several bugs and feature requests. For instance the Deferred rendering channel will add the ability to have greater than

Re: [opensource-dev] Upcoming depth-of-field feature

2010-11-25 Thread Rob Nelson
Oh good, let's add more features instead of either optimizing things or fixing things. Rob On 11/25/2010 8:56 AM, Opensource Obscure wrote: > Thanks to BlakOpal today I saw these very cool images: > http://twitpic.com/3a0vag/full > > http://picasaweb.google.com/Runitai/DeferredRendering#s

[opensource-dev] Upcoming depth-of-field feature

2010-11-25 Thread Opensource Obscure
Thanks to BlakOpal today I saw these very cool images: http://twitpic.com/3a0vag/full http://picasaweb.google.com/Runitai/DeferredRendering#slideshow/5542853119016406770 http://picasaweb.google.com/Runitai/DeferredRendering#slideshow/5543062518728480114 Where can I find more information abo