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Can't make the current scupties in-world atm, at least without a 3rd
party product atm.
But I do agree with you, building and making stuff with in the world
itself is a core idea of SL. Building in SL is more social than any
other platform. I've been
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In my opinion, adding mesh support without decent in world editor would
be prejudicial to Second Life.
On 27/6/2010 22:18, Frans wrote:
> oops, I had sent this message only to Robert by accident.
>
> Mesh support is being worked on in secret. The N
On Sun, Jun 27, 2010 at 9:44 PM, Robert Martin wrote:
>
> does anybody know the passcode/secret handshake to get into the mesh beta??
> what im looking for is a way to convert a DAZ3d type figure to SL
> (even if you had to dump it down to 20% of the polys)
>
> --
> Robert L Martin
>
No idea Rob
oops, I had sent this message only to Robert by accident.
Mesh support is being worked on in secret. The NDA was temporarily lifted
last week, by mistake, but in the short time it was lifted some information
came out.
http://secondslog.blogspot.com/2010/06/nda-on-mesh-uploads-was-temporarly.html
On Sun, Jun 27, 2010 at 12:57 PM, Tigro Spottystripes
wrote:
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> I know that part of this would require LL to contribute, i'm bringing
> this up in the OSD list because i know somtimes an outside in approach
> is possible, perhaps some developers
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I know that part of this would require LL to contribute, i'm bringing
this up in the OSD list because i know somtimes an outside in approach
is possible, perhaps some developers in the community can figure it out
and put it in code without the acquis