On Wed, Oct 6, 2010 at 4:48 AM, Argent Stonecutter
wrote:
> On 2010-10-05, at 12:58, Daniel Smith wrote:
> > One of the most likely starting points I see is the terrain editor. That
> is a limited mesh editor in itself.
>
> That would be... really horrible. The terrain editor only operates on one
On 2010-10-05, at 12:58, Daniel Smith wrote:
> One of the most likely starting points I see is the terrain editor. That is
> a limited mesh editor in itself.
That would be... really horrible. The terrain editor only operates on one axis
and is extremely hard to use for any kind of precise work.
On Tue, Oct 5, 2010 at 8:25 AM, Daniel wrote:
> I submitted JIRA issue VWR-23202 to provide the simplest in-world
> editing capability, that of moving vertexes on a mesh.
>
>
One of the most likely starting points I see is the terrain editor. That is
a limited mesh editor in itself.
(one of th
I submitted JIRA issue VWR-23202 to provide the simplest in-world
editing capability, that of moving vertexes on a mesh.
The reasons why include making a clothing item fit better, a large mesh
object fit within a land parcel, or fit the other objects in a linkset.
As someone learning to build