Re: [opensource-dev] Vertex Edit Capability

2010-10-06 Thread Daniel Smith
On Wed, Oct 6, 2010 at 4:48 AM, Argent Stonecutter wrote: > On 2010-10-05, at 12:58, Daniel Smith wrote: > > One of the most likely starting points I see is the terrain editor. That > is a limited mesh editor in itself. > > That would be... really horrible. The terrain editor only operates on one

Re: [opensource-dev] Vertex Edit Capability

2010-10-06 Thread Argent Stonecutter
On 2010-10-05, at 12:58, Daniel Smith wrote: > One of the most likely starting points I see is the terrain editor. That is > a limited mesh editor in itself. That would be... really horrible. The terrain editor only operates on one axis and is extremely hard to use for any kind of precise work.

Re: [opensource-dev] Vertex Edit Capability

2010-10-05 Thread Daniel Smith
On Tue, Oct 5, 2010 at 8:25 AM, Daniel wrote: > I submitted JIRA issue VWR-23202 to provide the simplest in-world > editing capability, that of moving vertexes on a mesh. > > One of the most likely starting points I see is the terrain editor. That is a limited mesh editor in itself. (one of th

Re: [opensource-dev] Vertex Edit Capability

2010-10-05 Thread Daniel
I submitted JIRA issue VWR-23202 to provide the simplest in-world editing capability, that of moving vertexes on a mesh. The reasons why include making a clothing item fit better, a large mesh object fit within a land parcel, or fit the other objects in a linkset. As someone learning to build