On 31 May 2010 16:45, Meadhbh Hamrick wrote:
> so the palm pre's web browser is not all that primitive. but still, i
> don't think it supports WebGL (yet), but it does support flash.
There's now a native SDK for webOS - several 3D games are using it, and it
supports OpenGL 2.0 ES and SDL.
http:
so the palm pre's web browser is not all that primitive. but still, i
don't think it supports WebGL (yet), but it does support flash.
in theory, it should be possible to get a rudimentary viewer on the
palm pre using HTML5. WebOS has the added benefit that it uses HTML5
as a rendering engine for l
well im more interested in the ability of Palm Pre cell phone using the
WebOS to run a second life client... even if its 'LIMITED' in functionality
On Mon, 31 May 2010 19:22:27 -0400, Tigro Spottystripes
wrote:
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> If Chrome can handle Ajax
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gah, i guess i need to go sleep way more than i was expecting...in my
head you had said ChromeOS...sorry, dunno about that one you mentioned
On 31/5/2010 20:19, Malachi wrote:
> i am completely curious if it is even possible to have a webOS client f
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If Chrome can handle Ajax, you could try AjaxLife
On 31/5/2010 20:19, Malachi wrote:
> i am completely curious if it is even possible to have a webOS client for
> second life in theory you would think it could be cause webOS is linux
> at he
i am completely curious if it is even possible to have a webOS client for
second life in theory you would think it could be cause webOS is linux
at heart... but i have zero clue on if it is or not... someone else who
knows more could please let me know and if so... where to start