On 05/24/2016 04:38 PM, Gorka Eguileor wrote:
> On 23/05, Ivan Kolodyazhny wrote:
>> Hi developers and operators,
>> I would like to get any feedback from you about my idea before I'll start
>> work on spec.
>>
>> In Nova, we've got max_concurrent_builds option [1] to set 'Maximum number
>> of in
On 23/05, Ivan Kolodyazhny wrote:
> Hi developers and operators,
> I would like to get any feedback from you about my idea before I'll start
> work on spec.
>
> In Nova, we've got max_concurrent_builds option [1] to set 'Maximum number
> of instance builds to run concurrently' per each compute. Th
On 24 May 2016 at 05:46, John Griffith wrote:
>
> Just curious about a couple things: Is this attempting to solve a
> problem in the actual Cinder Volume Service or is this trying to solve
> problems with backends that can't keep up and deliver resources under heavy
> load?
>
I would posit tha
On Mon, May 23, 2016 at 8:32 AM, Ivan Kolodyazhny wrote:
> Hi developers and operators,
> I would like to get any feedback from you about my idea before I'll start
> work on spec.
>
> In Nova, we've got max_concurrent_builds option [1] to set 'Maximum number
> of instance builds to run concurrent
On Mon, May 23, 2016 at 05:32:45PM +0300, Ivan Kolodyazhny wrote:
> Hi developers and operators,
> I would like to get any feedback from you about my idea before I'll start
> work on spec.
>
> In Nova, we've got max_concurrent_builds option [1] to set 'Maximum number
> of instance builds to run co
This sounds like a good idea to me. The queue doesn't handle this since we
just read everything off immediately anyways. I have seen issues where
customers have to write scripts that build 5 volumes, sleep, then build
more until they get >100 volumes. Just because a Cinder volume service will
clobb
Hi developers and operators,
I would like to get any feedback from you about my idea before I'll start
work on spec.
In Nova, we've got max_concurrent_builds option [1] to set 'Maximum number
of instance builds to run concurrently' per each compute. There is no
equivalent Cinder.
Why do we need i