Hello community, here is the log from the commit of package freedoom-freedm for openSUSE:Factory checked in at 2019-12-04 13:52:20 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/freedoom-freedm (Old) and /work/SRC/openSUSE:Factory/.freedoom-freedm.new.4691 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "freedoom-freedm" Wed Dec 4 13:52:20 2019 rev:2 rq:753154 version:0.12.1 Changes: -------- --- /work/SRC/openSUSE:Factory/freedoom-freedm/freedoom-freedm.changes 2018-01-19 11:52:06.602757879 +0100 +++ /work/SRC/openSUSE:Factory/.freedoom-freedm.new.4691/freedoom-freedm.changes 2019-12-04 14:19:59.678418640 +0100 @@ -1,0 +2,58 @@ +Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamika...@opensuse.org> + +- Update to 0.12.1 + * Archive no longer OpenGPG-signed by upstream + * We now have a manual rendered to beautiful PDF format. Thanks to + Simon Howard, the project’s founder. + * A strong focus on vanilla compatibility has been sought for this + release. Most, if not all, levels should work now. + * _Final Doom_ compatibility de-emphasized. Where it creates + conflicts with _Doom II_ mods or texture definitions, we prefer + the _Doom II_ side of things. _Final Doom_-specific maps and mods + may never look completely right in _Freedoom_, as a result. + * _FreeDM_ has seen a major overhaul, with most maps being modified, + with new additions and removals of the weaker levels. It now + benefits from the use of Aquatex and Egyptian textures in some of + its levels, giving a more vibrant feel than before. + * New power-up (stealth, overdrive, and ultra-overdrive) sprites. + * Some weapon and ammo sprites have been tweaked and improved. + * Completed and enhanced set of _Evilution_ and _Plutonia_ textures. + * New skull-switches by MissLav. + * New SKY4 based on an astronomy photograph. + * Tweaked player sprites and HUD face by Ferk. + * New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, + MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. + * All files in-tree have been renamed from *.mus to *.mid. The file + format must always be MIDI. This makes it easy on music composers + to actually work with the files. + * Metainfo (formerly appdata) and desktop files have been brought up + to the latest standard specifications and recommendations, using + reverse-DNS for the project identifier, and a self-evaluated + content rating. + * The launch shell-script changed the `PORT` environment variable to + `DOOMPORT` to avoid conflicts with the genericly-named `PORT`. It + also builds a sensible default `DOOMWADPATH` environment variable + to assist ports that do not have a hard-coded fallback. + * The script no longer tries to look for `boom`, `zdoom`, nor + `prboom` by default, as these are ports no longer maintained. + * Freedoom’s build system now has a hard dependency on Python 3, in + anticipation of Python 2’s end-of-life. + * We have moved from ImageMagick to Pillow, a Python library for + graphics manipulation. It provides faster build times as well as + API stability. + * GIF files have been replaced with PNG files. True PNG file format + transparency is used instead of a cyan background. + * `ASCIIDOC` and `ASCIIDOC_MAN` variables have been added to the + Makefile to control the AsciiDoc implementation used to generate + HTML and man page files. + * The HTML documentation (eg, +NEWS+ and +README+ files) are + generated with a style based on _Freedoom_’s own website, rather + than the default AsciiDoc styling. + * Incongruities between the actual game and manual have been fixed. + * The `make install` targets have been consolidated to behave more + similarly to how the pre-built zip distributions are: a split + between _FreeDM_ and _Phase 1+2_, rather than installing each of + the tree IWADs independently (and thus getting their own + +/usr/share/doc+ directories, for instance). + +------------------------------------------------------------------- Old: ---- freedm-0.11.3.zip freedm-0.11.3.zip.asc freedoom-freedm.keyring New: ---- freedm-0.12.1.zip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ freedoom-freedm.spec ++++++ --- /var/tmp/diff_new_pack.DQa8iZ/_old 2019-12-04 14:20:00.166419052 +0100 +++ /var/tmp/diff_new_pack.DQa8iZ/_new 2019-12-04 14:20:00.170419055 +0100 @@ -17,15 +17,13 @@ Name: freedoom-freedm -Version: 0.11.3 +Version: 0.12.1 Release: 0 Summary: Deathmatch levels for Doom License: BSD-3-Clause Group: Amusements/Games/3D/Shoot Url: https://freedoom.github.io/ Source: https://github.com/freedoom/freedoom/releases/download/v%{version}/freedm-%{version}.zip -Source2: https://github.com/freedoom/freedoom/releases/download/v%{version}/freedm-%{version}.zip.asc -Source9: %{name}.keyring BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildArch: noarch BuildRequires: unzip @@ -46,7 +44,8 @@ %files %defattr(-,root,root) -%doc COPYING.txt CREDITS.txt README.html +%doc CREDITS.txt freedoom-manual.pdf README.html +%license COPYING.txt %{_datadir}/doom/ %changelog