commit freedoom for openSUSE:Factory
Hello community, here is the log from the commit of package freedoom for openSUSE:Factory checked in at 2019-11-06 13:57:02 Comparing /work/SRC/openSUSE:Factory/freedoom (Old) and /work/SRC/openSUSE:Factory/.freedoom.new.2990 (New) Package is "freedoom" Wed Nov 6 13:57:02 2019 rev:9 rq:745193 version:0.12.1 Changes: --- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2018-01-02 16:35:00.144181210 +0100 +++ /work/SRC/openSUSE:Factory/.freedoom.new.2990/freedoom.changes 2019-11-06 13:57:21.724236857 +0100 @@ -1,0 +2,40 @@ +Fri Nov 1 10:48:12 UTC 2019 - Markus S + +- Update to 0.12.1 + * The manual is now rendered as PDF. + * Final Doom compatibility de-emphasized. Where it creates +conflicts with Doom II mods or texture definitions, the the +Doom II side of things gets preferred. Final Doom-specific +maps and mods may never look completely right in Freedoom, as +a result. + * Phase 1 received a lot of mapping changes with improved +difficulty levels. There is a new C3M5. + * Phase 2 MAP01 received an overhaul, simplifying its design in +significant ways to improve the flow around the level. + * Two maps in Phase 2 were replaced due to being recreations of +Doom II maps. + * Maps in Phase 2 in general have had some slight +re-arrangement based on difficulty levels and themes. A new +MAP06 is included, while the old one took the MAP18 slot. + * All levels are now guaranteed to have co-op and deathmatch starts. + * New sprites for power-ups (stealth, overdrive, and ultra-overdrive) +and Arch Vile. + * Some weapon and ammo sprites have been tweaked and improved. + * Completed and enhanced set of Evilution and Plutonia textures. + * New skull-switches by MissLav. + * New SKY4 based on an astronomy photograph. + * Tweaked player sprites and HUD face. + * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, +MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and +DM32. + * Metainfo (formerly appdata) and desktop files have been +brought up to the latest standard specifications and +recommendations, using reverse-DNS for the project +identifier, and a self-evaluated content rating. + * Phase 2’s internal DEMO1 has been replaced, thanks to some +odd vanilla quirks that could cause it to desync in some (but +not all) conditions. + * The sailor monster type is formally banished from Freedoom’s +own levels, and remaining uses of it were removed. + +--- Old: freedoom-0.11.3.zip freedoom-0.11.3.zip.asc freedoom.keyring New: freedoom-0.12.1.zip Other differences: -- ++ freedoom.spec ++ --- /var/tmp/diff_new_pack.8QbfCX/_old 2019-11-06 13:57:25.584240904 +0100 +++ /var/tmp/diff_new_pack.8QbfCX/_new 2019-11-06 13:57:25.584240904 +0100 @@ -1,7 +1,7 @@ # # spec file for package freedoom # -# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -12,12 +12,12 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: freedoom -Version:0.11.3 +Version:0.12.1 Release:0 Summary:Replacement game files for Doom game engines License:BSD-3-Clause @@ -27,16 +27,14 @@ #Git-Web: http://github.com/freedoom/freedoom #Git-Clone: git://github.com/freedoom/freedoom Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip -Source2: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc -Source9:%name.keyring BuildArch: noarch BuildRequires: unzip %description Though the Doom engine source code is libre, the original game data (graphics, maps, etc.) is not. Freedoom is an alternate game data set -that can be used with a Doom engine, such as prboom-plus or -chocolate-doom, to form a free Doom-based game. +that can be used with a Doom engine, such as prboom-plus, +chocolate-doom or gzdoom, to form a free Doom-based game. %prep %setup -q @@ -52,7 +50,7 @@ echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine." %files -%doc COPYING.txt CREDITS.txt README.html +%doc COPYING.txt
commit freedoom for openSUSE:Factory
Hello community, here is the log from the commit of package freedoom for openSUSE:Factory checked in at 2018-01-02 16:34:58 Comparing /work/SRC/openSUSE:Factory/freedoom (Old) and /work/SRC/openSUSE:Factory/.freedoom.new (New) Package is "freedoom" Tue Jan 2 16:34:58 2018 rev:8 rq:561021 version:0.11.3 Changes: --- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2017-07-06 00:04:07.892111514 +0200 +++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes 2018-01-02 16:35:00.144181210 +0100 @@ -1,0 +2,6 @@ +Mon Jan 1 07:50:41 UTC 2018 - avin...@opensuse.org + +- Update to new upstream release 0.11.3: + * allows building from source using deutex 5.0 + +--- Old: freedoom-0.11.2.zip freedoom-0.11.2.zip.asc New: freedoom-0.11.3.zip freedoom-0.11.3.zip.asc Other differences: -- ++ freedoom.spec ++ --- /var/tmp/diff_new_pack.HsfEDQ/_old 2018-01-02 16:35:01.235817178 +0100 +++ /var/tmp/diff_new_pack.HsfEDQ/_new 2018-01-02 16:35:01.239815845 +0100 @@ -1,7 +1,7 @@ # # spec file for package freedoom # -# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: freedoom -Version:0.11.2 +Version:0.11.3 Release:0 Summary:Replacement game files for Doom game engines License:BSD-3-Clause @@ -29,7 +29,6 @@ Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip Source2: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc Source9:%name.keyring -BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildArch: noarch BuildRequires: unzip @@ -53,7 +52,6 @@ echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine." %files -%defattr(-,root,root) %doc COPYING.txt CREDITS.txt README.html %_datadir/doom/
commit freedoom for openSUSE:Factory
Hello community, here is the log from the commit of package freedoom for openSUSE:Factory checked in at 2017-07-06 00:04:05 Comparing /work/SRC/openSUSE:Factory/freedoom (Old) and /work/SRC/openSUSE:Factory/.freedoom.new (New) Package is "freedoom" Thu Jul 6 00:04:05 2017 rev:7 rq:508179 version:0.11.2 Changes: --- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2016-08-05 18:17:07.0 +0200 +++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes 2017-07-06 00:04:07.892111514 +0200 @@ -1,0 +2,30 @@ +Tue Jul 4 13:25:28 UTC 2017 - jeng...@inai.de + +- Update to new upstream release 0.11 (2017-02-16) + * Lots of new music. + * New levels, including C1M1 kicking off Phase 1. + * Aquatex: over 200 new textures for mappers to use. + * New intermission screens. + * Some new weapon sprites: new pistol, new pickups. + * New medkit and armor pickup sprites. +- Update to new upstream release 0.11.1 (2017-02-22) + * 1% armor bonus pickups are recolored from red to green. + * New textures compatible with TNT: Evilution + * New pain bringer and pain lord sprites, replacing old concept +art-derived ones. + * A few map errors are fixed, including misaligned textures, +leftover Boom specials, and it should no longer be possible +to get stuck between a rock and a tree in Phase 1 C1M1. + * Brand new Phase 1 C3M1, replacing an old Doom-inspired level. + * Widescreen statusbar for ZDoom was removed. This created +incompatibility with some mods. + * Fixed intermission text after using the secret exit in +Phase 2 MAP31, where obituary texts were incorrectly +displayed instead. +- Update to new upstream release 0.11.2 (2017-03-15) + * Missing multiplayer starts have been added to several levels. +No map should be lacking anymore. + * A few mapping errors were repaired by changing sector heights. + * Par times for Phase 1 have been added. + +--- Old: freedoom-0.10.1.zip New: freedoom-0.11.2.zip freedoom-0.11.2.zip.asc freedoom.keyring Other differences: -- ++ freedoom.spec ++ --- /var/tmp/diff_new_pack.l6eevK/_old 2017-07-06 00:04:09.439893465 +0200 +++ /var/tmp/diff_new_pack.l6eevK/_new 2017-07-06 00:04:09.443892902 +0200 @@ -1,7 +1,7 @@ # # spec file for package freedoom # -# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: freedoom -Version:0.10.1 +Version:0.11.2 Release:0 Summary:Replacement game files for Doom game engines License:BSD-3-Clause @@ -27,6 +27,8 @@ #Git-Web: http://github.com/freedoom/freedoom #Git-Clone: git://github.com/freedoom/freedoom Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip +Source2: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc +Source9:%name.keyring BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildArch: noarch BuildRequires: unzip @@ -52,7 +54,7 @@ %files %defattr(-,root,root) -%doc COPYING CREDITS README.html +%doc COPYING.txt CREDITS.txt README.html %_datadir/doom/ %changelog ++ freedoom.keyring ++ pub rsa4096/0x8649B37607A08042 2015-06-12 [SC] [expires: 2020-01-01] Key fingerprint = 9945 9CE2 7700 37FF 5566 EB4B 8649 B376 07A0 8042 uid [ unknown] Mike Swansonsub rsa4096/0x96C5488FE7299913 2015-06-12 [E] [expires: 2020-01-01] -BEGIN PGP PUBLIC KEY BLOCK- mQINBFV6sq4BEACbK6RvtME92t6Kbrdrl3WsbwcnMaGCLqNAfupkrii7/Gzr6Cml 1aPY7s8h/ifK98/xgaMqStH7dhg2b822sZjn0ohvF7DX6dBjsgEY0tZ5q7b2KRdG YWLNjAGRlOtwfmw3r/p1tLmQzca9dAiNDLZI4lMF1cqqimRFXTvyrhjJEC5RqzUu 4R9+3gBTwQlcGajTczrN4sdP+f74QoA/27V7E/QqUrG+5zY9NaSA6+FxFSpTnoyT MnLf7jD+WWi3jXpC+/a6HvPuG5xrf7UrSWzYjxYJ4LOpUKmUqfKn/uxWH5+AIr5D 8sSo0t9GZjB21ZRqpzI4MSnZkJSIjgQmOiRqZS8hyg6MUc1wCrvsTiMd5xFHcmxn gzjZYGtW9ZKYrZ7K1BcLtLeIAGiQsZ6PIEzSDjhuPriWcXYGG9fl1P5fBSuyOvy9 u39sFKwNCZh5Bq8RqQ1wyfsFVpY+DeXll8NQ2fO4wj8QTho64W+38vYdYgv5unXJ LTQN+q/UGgvrok2oybgpOxgDF2q9lvr4a6DNsY4R6Dnkc0Y2wTqbBj9OKQjM772w 4qhffQusorCx1Ac7+u4Nu27THUw4ECITtbkaNr8fwlEKPBf519KMoZ3hBisg4lgb DBa4wecEDMLlD0iOpg6IJ9pZocpZqP66SmO7MkxjLIVrH/3YkW9Vkh4zHQARAQAB tCpNaWtlIFN3YW5zb24gPG1pa2VvbnRoZWNvbXB1dGVyQGdtYWlsLmNvbT6JAj0E EwEIACcFAlV6sq4CGwMFCQiRwAAFCwkIBwIGFQgJCgsCBBYCAwECHgECF4AACgkQ hkmzdgeggEIjVg//aakbIiVpAobqJ/TxYsyW817ozJxmy37Mk+Wrbw06sxo3nfPO
commit freedoom for openSUSE:Factory
Hello community, here is the log from the commit of package freedoom for openSUSE:Factory checked in at 2016-08-05 18:16:58 Comparing /work/SRC/openSUSE:Factory/freedoom (Old) and /work/SRC/openSUSE:Factory/.freedoom.new (New) Package is "freedoom" Changes: --- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2016-04-11 10:26:23.0 +0200 +++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes 2016-08-05 18:17:07.0 +0200 @@ -1,0 +2,10 @@ +Tue Jul 26 10:46:36 UTC 2016 - jeng...@inai.de + +- Update description for dropped recommendation. + +--- +Sat May 07 17:46:35 UTC 2016 - mailaen...@opensuse.org + +- Drop recommends for a Doom engine + +--- Other differences: -- ++ freedoom.spec ++ --- /var/tmp/diff_new_pack.OcLQ9p/_old 2016-08-05 18:17:08.0 +0200 +++ /var/tmp/diff_new_pack.OcLQ9p/_new 2016-08-05 18:17:08.0 +0200 @@ -30,14 +30,12 @@ BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildArch: noarch BuildRequires: unzip -Recommends: prboom-plus %description -A set of game resources for the DOOM game engine. While the Doom -source code is free/libre, you currently still need one of the -proprietary IWAD files from id in order to play Doom. Freedoom aims -to create a free alternative. Combined with the GPL-licensed Doom -source code, this will result in a completely free Doom-based game. +Though the Doom engine source code is libre, the original game data +(graphics, maps, etc.) is not. Freedoom is an alternate game data set +that can be used with a Doom engine, such as prboom-plus or +chocolate-doom, to form a free Doom-based game. %prep %setup -q
commit freedoom for openSUSE:Factory
Hello community, here is the log from the commit of package freedoom for openSUSE:Factory checked in at 2016-04-11 09:14:16 Comparing /work/SRC/openSUSE:Factory/freedoom (Old) and /work/SRC/openSUSE:Factory/.freedoom.new (New) Package is "freedoom" Changes: --- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2014-01-05 14:00:42.0 +0100 +++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes 2016-04-11 10:26:23.0 +0200 @@ -1,0 +2,16 @@ +Sat Mar 26 08:01:04 UTC 2016 - mailaen...@opensuse.org + +- Update to new upstream release 0.10.1 + * Brand new status bar. + * New sprites for the serpent and orb monster. + * New HUD graphics for the single- and double-barrel shotguns, missile launcher, and SKAG. + * New pain sounds for many monsters and the player. + * New maps in Phase 1 and Phase 2. + * New file names no longer conflict with Doom's + * FreeDM and Phase 1 have grown out of the shadows of the project and have seen rapid advances. + * New text font to replace the old one in all menus, in-game text, and status-bar HUD. + * New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel artist. + * New sounds for the dark soldier. + * More complete support for Final Doom mods, adding many more textures missing to support mods for both TNT: Evilution and The Plutonia Experiment. + +--- Old: freedoom-iwad-v0.8.zip freedoom-ultimate-v0.8.zip freedoom.desktop freedoom.png New: freedoom-0.10.1.zip Other differences: -- ++ freedoom.spec ++ --- /var/tmp/diff_new_pack.c2z10J/_old 2016-04-11 10:26:24.0 +0200 +++ /var/tmp/diff_new_pack.c2z10J/_new 2016-04-11 10:26:24.0 +0200 @@ -1,7 +1,7 @@ # # spec file for package freedoom # -# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany. +# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,25 +17,20 @@ Name: freedoom -Version:0.8 +Version:0.10.1 Release:0 Summary:Replacement game files for Doom game engines License:BSD-3-Clause Group: Amusements/Games/3D/Shoot -Url:http://nongnu.org/freedoom/ +Url:https://freedoom.github.io/ #Git-Web: http://github.com/freedoom/freedoom #Git-Clone:git://github.com/freedoom/freedoom -Source: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-v%version.zip -Source3: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-v%version.zip -Source5:freedoom.desktop -Source6:freedoom.png +Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildArch: noarch BuildRequires: unzip -BuildRequires: update-desktop-files -Recommends: prboom -%define waddir %_datadir/doom +Recommends: prboom-plus %description A set of game resources for the DOOM game engine. While the Doom @@ -45,25 +40,21 @@ source code, this will result in a completely free Doom-based game. %prep -%setup -Tcq -a0 -a3 +%setup -q %build # Game data files. Nothing to build! %install -b="%buildroot" -install -Dpm0644 "freedoom-iwad-v%version/doom2.wad" "$b/%waddir/freedoom.wad" -install -Dpm0644 "freedoom-ultimate-v%version/doom.wad" "$b/%waddir/freedoom-ultimate.wad" -mkdir -p "$b/%_docdir/%name" -cp "freedoom-iwad-v%version"/{COPYING,CREDITS,README.html} \ - "$b/%_docdir/%name/" -%suse_update_desktop_file -i %name +install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad +install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad + +%post +echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine." %files %defattr(-,root,root) -%waddir/ -%_docdir/%name/ -%_datadir/applications/*.desktop -%_datadir/pixmaps/*.png +%doc COPYING CREDITS README.html +%_datadir/doom/ %changelog
commit freedoom for openSUSE:Factory
Hello community, here is the log from the commit of package freedoom for openSUSE:Factory checked in at 2014-01-05 14:00:40 Comparing /work/SRC/openSUSE:Factory/freedoom (Old) and /work/SRC/openSUSE:Factory/.freedoom.new (New) Package is freedoom Changes: --- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2013-05-06 09:04:19.0 +0200 +++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes 2014-01-05 14:00:42.0 +0100 @@ -1,0 +2,9 @@ +Fri Jan 3 02:53:54 UTC 2014 - jeng...@inai.de + +- Update to new upstream release 0.8 +* Ultimate Freedoom's episode 4 is now the Cacoward-winning Double + Impact. Many maps have been updated, and a few sprites and sounds + have been upgraded as well. +- Remove signature verification as sig files are no longer provided + +--- Old: freedoom-iwad-0.8-beta1.zip freedoom-iwad-0.8-beta1.zip.sig freedoom-ultimate-0.8-beta1.zip freedoom-ultimate-0.8-beta1.zip.sig freedoom.keyring New: freedoom-iwad-v0.8.zip freedoom-ultimate-v0.8.zip Other differences: -- ++ freedoom.spec ++ --- /var/tmp/diff_new_pack.j2zUx3/_old 2014-01-05 14:00:43.0 +0100 +++ /var/tmp/diff_new_pack.j2zUx3/_new 2014-01-05 14:00:43.0 +0100 @@ -1,7 +1,7 @@ # # spec file for package freedoom # -# Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany. +# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -16,34 +16,26 @@ # -# -%define waddir %{_datadir}/doom - Name: freedoom -Version:0.8~beta1 +Version:0.8 Release:0 -%define uver 0.8-beta1 Summary:Replacement game files for Doom game engines License:BSD-3-Clause Group: Amusements/Games/3D/Shoot Url:http://nongnu.org/freedoom/ -#Git-Web: http://git.savannah.gnu.org/cgit/freedoom.git/ -#Git-Clone:git://git.sv.gnu.org/freedoom -Source: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-%uver.zip -Source2: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-%uver.zip.sig -Source3: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-%uver.zip -Source4: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-%uver.zip.sig +#Git-Web: http://github.com/freedoom/freedoom +#Git-Clone:git://github.com/freedoom/freedoom +Source: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-v%version.zip +Source3: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-v%version.zip Source5:freedoom.desktop Source6:freedoom.png BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildArch: noarch BuildRequires: unzip BuildRequires: update-desktop-files -%if 0%{?suse_version} = 1230 -BuildRequires: gpg-offline -%endif Recommends: prboom +%define waddir %_datadir/doom %description A set of game resources for the DOOM game engine. While the Doom @@ -53,8 +45,6 @@ source code, this will result in a completely free Doom-based game. %prep -%{?gpg_verify: %gpg_verify %{S:2}} -%{?gpg_verify: %gpg_verify %{S:4}} %setup -Tcq -a0 -a3 %build @@ -62,18 +52,18 @@ %install b=%buildroot -install -Dpm0644 freedoom-iwad-%uver/doom2.wad $b/%waddir/freedoom.wad -install -Dpm0644 freedoom-ultimate-%uver/doom.wad $b/%waddir/freedoom-ultimate.wad +install -Dpm0644 freedoom-iwad-v%version/doom2.wad $b/%waddir/freedoom.wad +install -Dpm0644 freedoom-ultimate-v%version/doom.wad $b/%waddir/freedoom-ultimate.wad mkdir -p $b/%_docdir/%name -cp freedoom-iwad-%uver/{COPYING,CREDITS,ChangeLog,NEWS,README,README.html} \ +cp freedoom-iwad-v%version/{COPYING,CREDITS,README.html} \ $b/%_docdir/%name/ -%suse_update_desktop_file -i %{name} +%suse_update_desktop_file -i %name %files %defattr(-,root,root) %waddir/ %_docdir/%name/ -%{_datadir}/applications/*.desktop -%{_datadir}/pixmaps/*.png +%_datadir/applications/*.desktop +%_datadir/pixmaps/*.png %changelog -- To unsubscribe, e-mail: opensuse-commit+unsubscr...@opensuse.org For additional commands, e-mail: opensuse-commit+h...@opensuse.org
commit freedoom for openSUSE:Factory
Hello community, here is the log from the commit of package freedoom for openSUSE:Factory checked in at 2013-05-06 09:04:18 Comparing /work/SRC/openSUSE:Factory/freedoom (Old) and /work/SRC/openSUSE:Factory/.freedoom.new (New) Package is freedoom Changes: New Changes file: --- /dev/null 2013-04-05 00:01:41.916011506 +0200 +++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes 2013-05-06 09:04:19.0 +0200 @@ -0,0 +1,30 @@ +--- +Wed May 1 05:55:10 UTC 2013 - jeng...@inai.de + +- Update to new upstream release 0.8~beta1 +* Various map, sprite and texture updates +- Package freedoom-ultimate as well +- Do not hard-require prboom; freedoom works with any engine +- Signature verification +- Wrap description at 70 cols + +--- +Tue May 3 17:55:24 UTC 2011 - claes.backst...@opensuse.org + +- updated to 0.7 + +--- +Mon Feb 15 14:29:51 CET 2010 - prus...@suse.cz + +- updated to 0.6.4 + +--- +Tue Jul 1 23:05:52 CEST 2008 - claes.backst...@fsfe.org + +- New upstream version 0.6.2 + +--- +Thu Nov 22 00:03:00 CET 2007 - claes.backst...@fsfe.org + +- Initial package built from Fedora package (0.5-4) + New: freedoom-iwad-0.8-beta1.zip freedoom-iwad-0.8-beta1.zip.sig freedoom-ultimate-0.8-beta1.zip freedoom-ultimate-0.8-beta1.zip.sig freedoom.changes freedoom.desktop freedoom.keyring freedoom.png freedoom.spec Other differences: -- ++ freedoom.spec ++ # # spec file for package freedoom # # Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An Open Source License is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # # %define waddir %{_datadir}/doom Name: freedoom Version:0.8~beta1 Release:0 %define uver0.8-beta1 Summary:Replacement game files for Doom game engines License:BSD-3-Clause Group: Amusements/Games/3D/Shoot Url:http://nongnu.org/freedoom/ #Git-Web: http://git.savannah.gnu.org/cgit/freedoom.git/ #Git-Clone: git://git.sv.gnu.org/freedoom Source: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-%uver.zip Source2: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-%uver.zip.sig Source3: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-%uver.zip Source4: http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-%uver.zip.sig Source5:freedoom.desktop Source6:freedoom.png BuildRoot: %{_tmppath}/%{name}-%{version}-build BuildArch: noarch BuildRequires: unzip BuildRequires: update-desktop-files %if 0%{?suse_version} = 1230 BuildRequires: gpg-offline %endif Recommends: prboom %description A set of game resources for the DOOM game engine. While the Doom source code is free/libre, you currently still need one of the proprietary IWAD files from id in order to play Doom. Freedoom aims to create a free alternative. Combined with the GPL-licensed Doom source code, this will result in a completely free Doom-based game. %prep %{?gpg_verify: %gpg_verify %{S:2}} %{?gpg_verify: %gpg_verify %{S:4}} %setup -Tcq -a0 -a3 %build # Game data files. Nothing to build! %install b=%buildroot install -Dpm0644 freedoom-iwad-%uver/doom2.wad $b/%waddir/freedoom.wad install -Dpm0644 freedoom-ultimate-%uver/doom.wad $b/%waddir/freedoom-ultimate.wad mkdir -p $b/%_docdir/%name cp freedoom-iwad-%uver/{COPYING,CREDITS,ChangeLog,NEWS,README,README.html} \ $b/%_docdir/%name/ %suse_update_desktop_file -i %{name} %files %defattr(-,root,root) %waddir/ %_docdir/%name/ %{_datadir}/applications/*.desktop %{_datadir}/pixmaps/*.png %changelog ++ freedoom.desktop ++ [Desktop Entry] Name=Freedoom GenericName=Free Doom Comment=A new set of Doom levels Exec=prboom -iwad /usr/share/doom/freedoom.wad