commit freedoom for openSUSE:Factory

2019-11-06 Thread root
Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2019-11-06 13:57:02

Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and  /work/SRC/openSUSE:Factory/.freedoom.new.2990 (New)


Package is "freedoom"

Wed Nov  6 13:57:02 2019 rev:9 rq:745193 version:0.12.1

Changes:

--- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2018-01-02 
16:35:00.144181210 +0100
+++ /work/SRC/openSUSE:Factory/.freedoom.new.2990/freedoom.changes  
2019-11-06 13:57:21.724236857 +0100
@@ -1,0 +2,40 @@
+Fri Nov  1 10:48:12 UTC 2019 - Markus S 
+
+- Update to 0.12.1
+  * The manual is now rendered as PDF.
+  * Final Doom compatibility de-emphasized. Where it creates
+conflicts with Doom II mods or texture definitions, the the
+Doom II side of things gets preferred. Final Doom-specific
+maps and mods may never look completely right in Freedoom, as
+a result.
+  * Phase 1 received a lot of mapping changes with improved
+difficulty levels. There is a new C3M5.
+  * Phase 2 MAP01 received an overhaul, simplifying its design in
+significant ways to improve the flow around the level.
+  * Two maps in Phase 2 were replaced due to being recreations of
+Doom II maps.
+  * Maps in Phase 2 in general have had some slight
+re-arrangement based on difficulty levels and themes. A new
+MAP06 is included, while the old one took the MAP18 slot.
+  * All levels are now guaranteed to have co-op and deathmatch starts.
+  * New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
+and Arch Vile.
+  * Some weapon and ammo sprites have been tweaked and improved.
+  * Completed and enhanced set of Evilution and Plutonia textures.
+  * New skull-switches by MissLav.
+  * New SKY4 based on an astronomy photograph.
+  * Tweaked player sprites and HUD face.
+  * New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
+MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
+DM32.
+  * Metainfo (formerly appdata) and desktop files have been
+brought up to the latest standard specifications and
+recommendations, using reverse-DNS for the project
+identifier, and a self-evaluated content rating.
+  * Phase 2’s internal DEMO1 has been replaced, thanks to some
+odd vanilla quirks that could cause it to desync in some (but
+not all) conditions.
+  * The sailor monster type is formally banished from Freedoom’s
+own levels, and remaining uses of it were removed.
+
+---

Old:

  freedoom-0.11.3.zip
  freedoom-0.11.3.zip.asc
  freedoom.keyring

New:

  freedoom-0.12.1.zip



Other differences:
--
++ freedoom.spec ++
--- /var/tmp/diff_new_pack.8QbfCX/_old  2019-11-06 13:57:25.584240904 +0100
+++ /var/tmp/diff_new_pack.8QbfCX/_new  2019-11-06 13:57:25.584240904 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package freedoom
 #
-# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -12,12 +12,12 @@
 # license that conforms to the Open Source Definition (Version 1.9)
 # published by the Open Source Initiative.
 
-# Please submit bugfixes or comments via http://bugs.opensuse.org/
+# Please submit bugfixes or comments via https://bugs.opensuse.org/
 #
 
 
 Name:   freedoom
-Version:0.11.3
+Version:0.12.1
 Release:0
 Summary:Replacement game files for Doom game engines
 License:BSD-3-Clause
@@ -27,16 +27,14 @@
 #Git-Web:   http://github.com/freedoom/freedoom
 #Git-Clone: git://github.com/freedoom/freedoom
 Source: 
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
-Source2:
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc
-Source9:%name.keyring
 BuildArch:  noarch
 BuildRequires:  unzip
 
 %description
 Though the Doom engine source code is libre, the original game data
 (graphics, maps, etc.) is not. Freedoom is an alternate game data set
-that can be used with a Doom engine, such as prboom-plus or
-chocolate-doom, to form a free Doom-based game.
+that can be used with a Doom engine, such as prboom-plus,
+chocolate-doom or gzdoom, to form a free Doom-based game.
 
 %prep
 %setup -q
@@ -52,7 +50,7 @@
 echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you 
may need to explicitly specify them now when starting a Doom engine."
 
 %files
-%doc COPYING.txt CREDITS.txt README.html
+%doc COPYING.txt 

commit freedoom for openSUSE:Factory

2018-01-02 Thread root
Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2018-01-02 16:34:58

Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and  /work/SRC/openSUSE:Factory/.freedoom.new (New)


Package is "freedoom"

Tue Jan  2 16:34:58 2018 rev:8 rq:561021 version:0.11.3

Changes:

--- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2017-07-06 
00:04:07.892111514 +0200
+++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes   2018-01-02 
16:35:00.144181210 +0100
@@ -1,0 +2,6 @@
+Mon Jan  1 07:50:41 UTC 2018 - avin...@opensuse.org
+
+- Update to new upstream release 0.11.3:
+  * allows building from source using deutex 5.0
+
+---

Old:

  freedoom-0.11.2.zip
  freedoom-0.11.2.zip.asc

New:

  freedoom-0.11.3.zip
  freedoom-0.11.3.zip.asc



Other differences:
--
++ freedoom.spec ++
--- /var/tmp/diff_new_pack.HsfEDQ/_old  2018-01-02 16:35:01.235817178 +0100
+++ /var/tmp/diff_new_pack.HsfEDQ/_new  2018-01-02 16:35:01.239815845 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package freedoom
 #
-# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,7 +17,7 @@
 
 
 Name:   freedoom
-Version:0.11.2
+Version:0.11.3
 Release:0
 Summary:Replacement game files for Doom game engines
 License:BSD-3-Clause
@@ -29,7 +29,6 @@
 Source: 
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
 Source2:
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc
 Source9:%name.keyring
-BuildRoot:  %{_tmppath}/%{name}-%{version}-build
 BuildArch:  noarch
 BuildRequires:  unzip
 
@@ -53,7 +52,6 @@
 echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you 
may need to explicitly specify them now when starting a Doom engine."
 
 %files
-%defattr(-,root,root)
 %doc COPYING.txt CREDITS.txt README.html
 %_datadir/doom/
 




commit freedoom for openSUSE:Factory

2017-07-05 Thread root
Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2017-07-06 00:04:05

Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and  /work/SRC/openSUSE:Factory/.freedoom.new (New)


Package is "freedoom"

Thu Jul  6 00:04:05 2017 rev:7 rq:508179 version:0.11.2

Changes:

--- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2016-08-05 
18:17:07.0 +0200
+++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes   2017-07-06 
00:04:07.892111514 +0200
@@ -1,0 +2,30 @@
+Tue Jul  4 13:25:28 UTC 2017 - jeng...@inai.de
+
+- Update to new upstream release 0.11 (2017-02-16)
+  * Lots of new music.
+  * New levels, including C1M1 kicking off Phase 1.
+  * Aquatex: over 200 new textures for mappers to use.
+  * New intermission screens.
+  * Some new weapon sprites: new pistol, new pickups.
+  * New medkit and armor pickup sprites.
+- Update to new upstream release 0.11.1 (2017-02-22)
+  * 1% armor bonus pickups are recolored from red to green.
+  * New textures compatible with TNT: Evilution
+  * New pain bringer and pain lord sprites, replacing old concept
+art-derived ones.
+  * A few map errors are fixed, including misaligned textures,
+leftover Boom specials, and it should no longer be possible
+to get stuck between a rock and a tree in Phase 1 C1M1.
+  * Brand new Phase 1 C3M1, replacing an old Doom-inspired level.
+  * Widescreen statusbar for ZDoom was removed. This created
+incompatibility with some mods.
+  * Fixed intermission text after using the secret exit in
+Phase 2 MAP31, where obituary texts were incorrectly
+displayed instead.
+- Update to new upstream release 0.11.2 (2017-03-15)
+  * Missing multiplayer starts have been added to several levels.
+No map should be lacking anymore.
+  * A few mapping errors were repaired by changing sector heights.
+  * Par times for Phase 1 have been added.
+
+---

Old:

  freedoom-0.10.1.zip

New:

  freedoom-0.11.2.zip
  freedoom-0.11.2.zip.asc
  freedoom.keyring



Other differences:
--
++ freedoom.spec ++
--- /var/tmp/diff_new_pack.l6eevK/_old  2017-07-06 00:04:09.439893465 +0200
+++ /var/tmp/diff_new_pack.l6eevK/_new  2017-07-06 00:04:09.443892902 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package freedoom
 #
-# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,7 +17,7 @@
 
 
 Name:   freedoom
-Version:0.10.1
+Version:0.11.2
 Release:0
 Summary:Replacement game files for Doom game engines
 License:BSD-3-Clause
@@ -27,6 +27,8 @@
 #Git-Web:   http://github.com/freedoom/freedoom
 #Git-Clone: git://github.com/freedoom/freedoom
 Source: 
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
+Source2:
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc
+Source9:%name.keyring
 BuildRoot:  %{_tmppath}/%{name}-%{version}-build
 BuildArch:  noarch
 BuildRequires:  unzip
@@ -52,7 +54,7 @@
 
 %files
 %defattr(-,root,root)
-%doc COPYING CREDITS README.html
+%doc COPYING.txt CREDITS.txt README.html
 %_datadir/doom/
 
 %changelog

++ freedoom.keyring ++
pub   rsa4096/0x8649B37607A08042 2015-06-12 [SC] [expires: 2020-01-01]
  Key fingerprint = 9945 9CE2 7700 37FF 5566  EB4B 8649 B376 07A0 8042
uid   [ unknown] Mike Swanson 
sub   rsa4096/0x96C5488FE7299913 2015-06-12 [E] [expires: 2020-01-01]

-BEGIN PGP PUBLIC KEY BLOCK-

mQINBFV6sq4BEACbK6RvtME92t6Kbrdrl3WsbwcnMaGCLqNAfupkrii7/Gzr6Cml
1aPY7s8h/ifK98/xgaMqStH7dhg2b822sZjn0ohvF7DX6dBjsgEY0tZ5q7b2KRdG
YWLNjAGRlOtwfmw3r/p1tLmQzca9dAiNDLZI4lMF1cqqimRFXTvyrhjJEC5RqzUu
4R9+3gBTwQlcGajTczrN4sdP+f74QoA/27V7E/QqUrG+5zY9NaSA6+FxFSpTnoyT
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EwEIACcFAlV6sq4CGwMFCQiRwAAFCwkIBwIGFQgJCgsCBBYCAwECHgECF4AACgkQ
hkmzdgeggEIjVg//aakbIiVpAobqJ/TxYsyW817ozJxmy37Mk+Wrbw06sxo3nfPO

commit freedoom for openSUSE:Factory

2016-08-05 Thread h_root
Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2016-08-05 18:16:58

Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and  /work/SRC/openSUSE:Factory/.freedoom.new (New)


Package is "freedoom"

Changes:

--- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2016-04-11 
10:26:23.0 +0200
+++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes   2016-08-05 
18:17:07.0 +0200
@@ -1,0 +2,10 @@
+Tue Jul 26 10:46:36 UTC 2016 - jeng...@inai.de
+
+- Update description for dropped recommendation.
+
+---
+Sat May 07 17:46:35 UTC 2016 - mailaen...@opensuse.org
+
+- Drop recommends for a Doom engine
+
+---



Other differences:
--
++ freedoom.spec ++
--- /var/tmp/diff_new_pack.OcLQ9p/_old  2016-08-05 18:17:08.0 +0200
+++ /var/tmp/diff_new_pack.OcLQ9p/_new  2016-08-05 18:17:08.0 +0200
@@ -30,14 +30,12 @@
 BuildRoot:  %{_tmppath}/%{name}-%{version}-build
 BuildArch:  noarch
 BuildRequires:  unzip
-Recommends: prboom-plus
 
 %description
-A set of game resources for the DOOM game engine. While the Doom
-source code is free/libre, you currently still need one of the
-proprietary IWAD files from id in order to play Doom. Freedoom aims
-to create a free alternative. Combined with the GPL-licensed Doom
-source code, this will result in a completely free Doom-based game.
+Though the Doom engine source code is libre, the original game data
+(graphics, maps, etc.) is not. Freedoom is an alternate game data set
+that can be used with a Doom engine, such as prboom-plus or
+chocolate-doom, to form a free Doom-based game.
 
 %prep
 %setup -q





commit freedoom for openSUSE:Factory

2016-04-11 Thread h_root
Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2016-04-11 09:14:16

Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and  /work/SRC/openSUSE:Factory/.freedoom.new (New)


Package is "freedoom"

Changes:

--- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2014-01-05 
14:00:42.0 +0100
+++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes   2016-04-11 
10:26:23.0 +0200
@@ -1,0 +2,16 @@
+Sat Mar 26 08:01:04 UTC 2016 - mailaen...@opensuse.org
+
+- Update to new upstream release 0.10.1
+  * Brand new status bar.
+  * New sprites for the serpent and orb monster.
+  * New HUD graphics for the single- and double-barrel shotguns, missile 
launcher, and SKAG.
+  * New pain sounds for many monsters and the player.
+  * New maps in Phase 1 and Phase 2.
+  * New file names no longer conflict with Doom's
+  * FreeDM and Phase 1 have grown out of the shadows of the project and have 
seen rapid advances.
+  * New text font to replace the old one in all menus, in-game text, and 
status-bar HUD.
+  * New zombie, shotgun zombie, and assault tripod sprites by a skilled pixel 
artist.
+  * New sounds for the dark soldier.
+  * More complete support for Final Doom mods, adding many more textures 
missing to support mods for both TNT: Evilution and The Plutonia Experiment.
+
+---

Old:

  freedoom-iwad-v0.8.zip
  freedoom-ultimate-v0.8.zip
  freedoom.desktop
  freedoom.png

New:

  freedoom-0.10.1.zip



Other differences:
--
++ freedoom.spec ++
--- /var/tmp/diff_new_pack.c2z10J/_old  2016-04-11 10:26:24.0 +0200
+++ /var/tmp/diff_new_pack.c2z10J/_new  2016-04-11 10:26:24.0 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package freedoom
 #
-# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany.
+# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,25 +17,20 @@
 
 
 Name:   freedoom
-Version:0.8
+Version:0.10.1
 Release:0
 Summary:Replacement game files for Doom game engines
 License:BSD-3-Clause
 Group:  Amusements/Games/3D/Shoot
-Url:http://nongnu.org/freedoom/
+Url:https://freedoom.github.io/
 
 #Git-Web:  http://github.com/freedoom/freedoom
 #Git-Clone:git://github.com/freedoom/freedoom
-Source: 
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-v%version.zip
-Source3:
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-v%version.zip
-Source5:freedoom.desktop
-Source6:freedoom.png
+Source: 
https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
 BuildRoot:  %{_tmppath}/%{name}-%{version}-build
 BuildArch:  noarch
 BuildRequires:  unzip
-BuildRequires:  update-desktop-files
-Recommends: prboom
-%define waddir  %_datadir/doom
+Recommends: prboom-plus
 
 %description
 A set of game resources for the DOOM game engine. While the Doom
@@ -45,25 +40,21 @@
 source code, this will result in a completely free Doom-based game.
 
 %prep
-%setup -Tcq -a0 -a3
+%setup -q
 
 %build
 # Game data files. Nothing to build!
 
 %install
-b="%buildroot"
-install -Dpm0644 "freedoom-iwad-v%version/doom2.wad" "$b/%waddir/freedoom.wad"
-install -Dpm0644 "freedoom-ultimate-v%version/doom.wad" 
"$b/%waddir/freedoom-ultimate.wad"
-mkdir -p "$b/%_docdir/%name"
-cp "freedoom-iwad-v%version"/{COPYING,CREDITS,README.html} \
-   "$b/%_docdir/%name/"
-%suse_update_desktop_file -i %name
+install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad
+install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad
+
+%post
+echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you 
may need to explicitly specify them now when starting a Doom engine."
 
 %files
 %defattr(-,root,root)
-%waddir/
-%_docdir/%name/
-%_datadir/applications/*.desktop
-%_datadir/pixmaps/*.png
+%doc COPYING CREDITS README.html
+%_datadir/doom/
 
 %changelog




commit freedoom for openSUSE:Factory

2014-01-05 Thread h_root
Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2014-01-05 14:00:40

Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and  /work/SRC/openSUSE:Factory/.freedoom.new (New)


Package is freedoom

Changes:

--- /work/SRC/openSUSE:Factory/freedoom/freedoom.changes2013-05-06 
09:04:19.0 +0200
+++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes   2014-01-05 
14:00:42.0 +0100
@@ -1,0 +2,9 @@
+Fri Jan  3 02:53:54 UTC 2014 - jeng...@inai.de
+
+- Update to new upstream release 0.8
+* Ultimate Freedoom's episode 4 is now the Cacoward-winning Double
+  Impact. Many maps have been updated, and a few sprites and sounds
+  have been upgraded as well.
+- Remove signature verification as sig files are no longer provided
+
+---

Old:

  freedoom-iwad-0.8-beta1.zip
  freedoom-iwad-0.8-beta1.zip.sig
  freedoom-ultimate-0.8-beta1.zip
  freedoom-ultimate-0.8-beta1.zip.sig
  freedoom.keyring

New:

  freedoom-iwad-v0.8.zip
  freedoom-ultimate-v0.8.zip



Other differences:
--
++ freedoom.spec ++
--- /var/tmp/diff_new_pack.j2zUx3/_old  2014-01-05 14:00:43.0 +0100
+++ /var/tmp/diff_new_pack.j2zUx3/_new  2014-01-05 14:00:43.0 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package freedoom
 #
-# Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany.
+# Copyright (c) 2014 SUSE LINUX Products GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -16,34 +16,26 @@
 #
 
 
-#
-%define waddir  %{_datadir}/doom
-
 Name:   freedoom
-Version:0.8~beta1
+Version:0.8
 Release:0
-%define uver   0.8-beta1
 Summary:Replacement game files for Doom game engines
 License:BSD-3-Clause
 Group:  Amusements/Games/3D/Shoot
 Url:http://nongnu.org/freedoom/
 
-#Git-Web:  http://git.savannah.gnu.org/cgit/freedoom.git/
-#Git-Clone:git://git.sv.gnu.org/freedoom
-Source: 
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-%uver.zip
-Source2:
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-%uver.zip.sig
-Source3:
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-%uver.zip
-Source4:
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-%uver.zip.sig
+#Git-Web:  http://github.com/freedoom/freedoom
+#Git-Clone:git://github.com/freedoom/freedoom
+Source: 
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-v%version.zip
+Source3:
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-v%version.zip
 Source5:freedoom.desktop
 Source6:freedoom.png
 BuildRoot:  %{_tmppath}/%{name}-%{version}-build
 BuildArch:  noarch
 BuildRequires:  unzip
 BuildRequires:  update-desktop-files
-%if 0%{?suse_version} = 1230
-BuildRequires:  gpg-offline
-%endif
 Recommends: prboom
+%define waddir  %_datadir/doom
 
 %description
 A set of game resources for the DOOM game engine. While the Doom
@@ -53,8 +45,6 @@
 source code, this will result in a completely free Doom-based game.
 
 %prep
-%{?gpg_verify: %gpg_verify %{S:2}}
-%{?gpg_verify: %gpg_verify %{S:4}}
 %setup -Tcq -a0 -a3
 
 %build
@@ -62,18 +52,18 @@
 
 %install
 b=%buildroot
-install -Dpm0644 freedoom-iwad-%uver/doom2.wad $b/%waddir/freedoom.wad
-install -Dpm0644 freedoom-ultimate-%uver/doom.wad 
$b/%waddir/freedoom-ultimate.wad
+install -Dpm0644 freedoom-iwad-v%version/doom2.wad $b/%waddir/freedoom.wad
+install -Dpm0644 freedoom-ultimate-v%version/doom.wad 
$b/%waddir/freedoom-ultimate.wad
 mkdir -p $b/%_docdir/%name
-cp freedoom-iwad-%uver/{COPYING,CREDITS,ChangeLog,NEWS,README,README.html} \
+cp freedoom-iwad-v%version/{COPYING,CREDITS,README.html} \
$b/%_docdir/%name/
-%suse_update_desktop_file -i %{name}
+%suse_update_desktop_file -i %name
 
 %files
 %defattr(-,root,root)
 %waddir/
 %_docdir/%name/
-%{_datadir}/applications/*.desktop
-%{_datadir}/pixmaps/*.png
+%_datadir/applications/*.desktop
+%_datadir/pixmaps/*.png
 
 %changelog


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commit freedoom for openSUSE:Factory

2013-05-06 Thread h_root
Hello community,

here is the log from the commit of package freedoom for openSUSE:Factory 
checked in at 2013-05-06 09:04:18

Comparing /work/SRC/openSUSE:Factory/freedoom (Old)
 and  /work/SRC/openSUSE:Factory/.freedoom.new (New)


Package is freedoom

Changes:

New Changes file:

--- /dev/null   2013-04-05 00:01:41.916011506 +0200
+++ /work/SRC/openSUSE:Factory/.freedoom.new/freedoom.changes   2013-05-06 
09:04:19.0 +0200
@@ -0,0 +1,30 @@
+---
+Wed May  1 05:55:10 UTC 2013 - jeng...@inai.de
+
+- Update to new upstream release 0.8~beta1
+* Various map, sprite and texture updates
+- Package freedoom-ultimate as well
+- Do not hard-require prboom; freedoom works with any engine
+- Signature verification
+- Wrap description at 70 cols
+
+---
+Tue May  3 17:55:24 UTC 2011 - claes.backst...@opensuse.org
+
+- updated to 0.7
+
+---
+Mon Feb 15 14:29:51 CET 2010 - prus...@suse.cz
+
+- updated to 0.6.4
+
+---
+Tue Jul  1 23:05:52 CEST 2008 - claes.backst...@fsfe.org
+
+- New upstream version 0.6.2
+
+---
+Thu Nov 22 00:03:00 CET 2007 - claes.backst...@fsfe.org
+
+- Initial package built from Fedora package (0.5-4)
+

New:

  freedoom-iwad-0.8-beta1.zip
  freedoom-iwad-0.8-beta1.zip.sig
  freedoom-ultimate-0.8-beta1.zip
  freedoom-ultimate-0.8-beta1.zip.sig
  freedoom.changes
  freedoom.desktop
  freedoom.keyring
  freedoom.png
  freedoom.spec



Other differences:
--
++ freedoom.spec ++
#
# spec file for package freedoom
#
# Copyright (c) 2013 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An Open Source License is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#


#
%define waddir  %{_datadir}/doom

Name:   freedoom
Version:0.8~beta1
Release:0
%define uver0.8-beta1
Summary:Replacement game files for Doom game engines
License:BSD-3-Clause
Group:  Amusements/Games/3D/Shoot
Url:http://nongnu.org/freedoom/

#Git-Web:   http://git.savannah.gnu.org/cgit/freedoom.git/
#Git-Clone: git://git.sv.gnu.org/freedoom
Source: 
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-%uver.zip
Source2:
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/freedoom-iwad-%uver.zip.sig
Source3:
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-%uver.zip
Source4:
http://download.savannah.gnu.org/releases/freedoom/freedoom-iwad/ultimate/freedoom-ultimate-%uver.zip.sig
Source5:freedoom.desktop
Source6:freedoom.png
BuildRoot:  %{_tmppath}/%{name}-%{version}-build
BuildArch:  noarch
BuildRequires:  unzip
BuildRequires:  update-desktop-files
%if 0%{?suse_version} = 1230
BuildRequires:  gpg-offline
%endif
Recommends: prboom

%description
A set of game resources for the DOOM game engine. While the Doom
source code is free/libre, you currently still need one of the
proprietary IWAD files from id in order to play Doom. Freedoom aims
to create a free alternative. Combined with the GPL-licensed Doom
source code, this will result in a completely free Doom-based game.

%prep
%{?gpg_verify: %gpg_verify %{S:2}}
%{?gpg_verify: %gpg_verify %{S:4}}
%setup -Tcq -a0 -a3

%build
# Game data files.  Nothing to build!

%install
b=%buildroot
install -Dpm0644 freedoom-iwad-%uver/doom2.wad $b/%waddir/freedoom.wad
install -Dpm0644 freedoom-ultimate-%uver/doom.wad 
$b/%waddir/freedoom-ultimate.wad
mkdir -p $b/%_docdir/%name
cp freedoom-iwad-%uver/{COPYING,CREDITS,ChangeLog,NEWS,README,README.html} \
$b/%_docdir/%name/
%suse_update_desktop_file -i %{name}

%files
%defattr(-,root,root)
%waddir/
%_docdir/%name/
%{_datadir}/applications/*.desktop
%{_datadir}/pixmaps/*.png

%changelog
++ freedoom.desktop ++
[Desktop Entry]
Name=Freedoom
GenericName=Free Doom
Comment=A new set of Doom levels
Exec=prboom -iwad /usr/share/doom/freedoom.wad