Hi Robert, Please hold off on this change. It turns out that the FBX conversion process does not work properly with animations. I'll look into this further and provide a new fix if possible.
Cheers, Farshid On Tue, Nov 22, 2016 at 10:34 AM, Farshid Lashkari <fla...@gmail.com> wrote: > Hi Robert, > > I've added an option to the FBX loader to allow converting models to a > specified unit using a "FbxConvertUnit=<unit>" option string. If the FBX > file has a system unit set, then it will use the SDK to convert the scene > to the specified unit. > > Cheers, > Farshid >
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