Hi Robert,

Please hold off on this change. It turns out that the FBX conversion
process does not work properly with animations. I'll look into this further
and provide a new fix if possible.

Cheers,
Farshid

On Tue, Nov 22, 2016 at 10:34 AM, Farshid Lashkari <fla...@gmail.com> wrote:

> Hi Robert,
>
> I've added an option to the FBX loader to allow converting models to a
> specified unit using a "FbxConvertUnit=<unit>" option string. If the FBX
> file has a system unit set, then it will use the SDK to convert the scene
> to the specified unit.
>
> Cheers,
> Farshid
>
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