On 22 September 2016 at 14:59, Christoph Weiss wrote:
> As for the reasons, I'm uncertain. Our application only works in
> SingleThreaded mode, otherwise it produces "Error: OpenGL version test
> failed, requires valid graphics context."
>
> I'll let you know when I find what causes this.
Sounds
Hi Robert,
Thank you for the quick reply and fix!
As for the reasons, I'm uncertain. Our application only works in
SingleThreaded mode, otherwise it produces "Error: OpenGL version test
failed, requires valid graphics context."
I'll let you know when I find what causes this.
Christoph
Mit
Hi Christoph,
I reviewed your changes but fee there is a safe way to do this. The
use of local static variable isn't safe so I've replaced the static
code with state.get usage that is thread-safe and
multi-context friendly. Changes are outlined below. These are now
checked into the git master a