Re: [osg-users] osgShadow 3.6.3

2020-02-18 Thread Robert Osfield
Hi Catalin, None of the osgShadow technique support shadows that surround a point light source as you have in your scene. This limitation is due the way that projective texturing is used for the shadow map, essentially you are limited to FOV from the light source to less than 180. The only

[osg-users] Re: osgQt::GLWidget Scroll Bug

2020-02-18 Thread 'Scott Shaw' via OpenSceneGraph Users
Thanks for your reply Robert. I did end up stepping through and turns out it is an issue with the EarthManipulator setting a duration for the viewpoint change. I'll post on the osgEarth forum. Thanks again, Scott On Monday, February 17, 2020 at 1:07:59 PM UTC-5, Robert Osfield wrote: > > Hi

[osg-users] Re: Export GLTF from OSG?

2020-02-18 Thread Jason Beverage
We have a gltf importer/exporter that we use in osgearth based on tinygltf. It works really well although we're really only targeting gltf files produced to support rendering 3d tiles datasets. So for example we havent done anything with animation since that's not a big part of 3dtiles.