Cheers Robert, it is working a treat now.
Brian
On Wednesday, 24 June 2020 12:47:55 UTC+1, OpenSceneGraph Users wrote:
>
> On Wed, 24 Jun 2020 at 11:52, OpenSceneGraph Users <
> osg-...@lists.openscenegraph.org > wrote:
>
>> I think I have enough for a way forward now.
>> One small remaining
Thanks Robert, excellent answer.
I think I have enough for a way forward now.
One small remaining question,
Does readRefNodeFile access GL at all for any of these file
formats:".3ds",".dae",".shp",".dxf"?
Or, to put it another way, can readRefNodeFile be called safely from a
std:async thread
Hi Robert,
I am using code extracted from the osgscreencapture example to generate
small thumbnails of loaded shapes.
It all work is very nicely except that it is leaking memory on each usage.
I have commented out our code and based on that and a few other tests I am
fairly convinced that the