Hi,
is there a way to get an email notification for any discussion in the
github forum? I only saw that you can subscribe to a single thread.
Greetings,
Daniel
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Hi Robert,
> 1) might be the OS or other application/process running at the same time
> and periodically running,, make sure you
> have as few other apps and processes running during testing
> 2) the OpenGL fifo might be very close to filling on each frame and
> sometimes fills complete
Hi Robert,
the 200ms seem to be very rare spikes and the median draw time for an
animation step for the bigger model is 40ms and for the smaller model 13ms.
> How much dynamic data needs to be transferred when it's updated?
The bigger model has 110MB of coordinates and normals to be
Hi,
for an animation we have to change the coordinates per frame. The draw
time for the model without a coordinate change is about 3ms. With the
coordinate change it can go up to 200ms.
With a model of about half the size I see pretty much the same draw
time without the coordinate change. With
Hi Robert,
> With LGPL you need to use a shared library and make it possible for end users
> of your application to be able to swap in
> their own versions of the LGPL'd libs.
I don't think this is quite correct. You have to ensure that a user can
use a newer version of the OSG with your
Do you not wonder yourself, why hardy anyone answers to you?
If you put a bit more work into your messages, then this might change
quite a bit, because currently they're hard to understand at all.
Most of the time you don't add any context to your problem, e.g. what
you're trying to achieve from
> It is largely counterproductive because on the off-chance that some address
> gets harvested for spam or harassment it is now difficult to conduct any
> meaningful discussion.
Yes, I really dislike it not being able to see the sender. After some
time you know which people write high quality
Hi Erik,
> My question is: how can I find out what the underlying problem is? What is
> the 'invalid value'?
> Where is it coming from?
take a look at the GL_KHR_debug and GL_ARB_debug_output extensions. They
add some checking to OpenGL state changes and report errors.
Greetings,
Daniel
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