On Tuesday, 17 December 2019 21:40:37 UTC, Chris Djali / AnyOldName3 wrote:
>
> Hi Robert,
>
> OpenMW still experiences some regressions when built with OSG 3.6.x
> instead of 3.4.1. It's completely possible they're because we're trying to
> coerce OSG systems to do things they weren't
Robert,
Thanks for the fix. That solved the problem. I had previously worked
around it with your suggestion to disable texture caching.
unsigned int options = osgUtil::Optimizer::ALL_OPTIMIZATIONS;
options ^= osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS;
optimizer.optimize(model, options);
>
> I can't investigate either issue without being able to recreate the
> crash/GL errors myself. If either of these issues occur on an existing OSG
> example then I can take it from there.
Short of being able to recreate the issue and investigate it myself the
> only thing I can do is