Re: [osg-users] Step by step addDrawable and visualize current scene graph

2021-03-23 Thread Paul Jurczak
Thank you, Nathan. It solves my problem. On Tuesday, March 23, 2021 at 12:14:59 PM UTC-6 nmiel...@gmail.com wrote: > Paul, > > Looking at the OSG Viewer.cpp code, the run() function contains this code: > if (!getCameraManipulator() && getCamera()->getAllowEventFocus()) > { >

Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod

2021-03-23 Thread Nathan Mielcarek
Robert, Great news! I look forward to using this in the near future either through OSG directly or osgEarth. Was a bit amused by your comment about the accuracy on "finding your house". I think it's a great feature, especially considering how that data can be used by autonomous vehicles

[osg-users] OpenSceneGraph now significantly faster on AR/VR/xR/Holographics displays

2021-03-23 Thread Chris Hanson
AlphaPixel Software Development and OpenSceneGraph Professional Services have released OVR_MultiView2 extension support for OpenSceneGraph to greatly improve performance of OpenSceneGraph on multi-view applications (VR/AR, Holographic). Working together, AlphaPixel and Robert Osfield, project

Re: [osg-users] OpenSceneGraph/osgEarth vs VulkanSceneGraph/vsgpagedlod

2021-03-23 Thread Robert Osfield
Hi Nathan, On Tue, 23 Mar 2021 at 18:26, Nathan Mielcarek wrote: > Great news! I look forward to using this in the near future either through > OSG directly or osgEarth. > The VSG is intended as the successor to the OSG and would typically be used instead of the OSG. The VSG is significantly