Hello All
A question about how to improve the performance of rendering a lot of small
pieces of text.
For example, I am rendering a point cloud of 5014 points (rendered as small
spheres). On my machine, this takes about 0.86 seconds. Very acceptable.
But when I add a text object to note
Hi Bob,
Are you doing your tests with debug or release build of the OSG?
How long are the labels and how what is the range of characters that they
labels have?
What properties do you set on the text labels? i.e. autoscale/autorotation
etc?
Robert.
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Thanks for the quick reply!
1. I believe I am using the release build of OSG, in Release|x64 mode.
2. The labels are just numbers, like: "1", "387", or "5014". (without the
quote marks.) All are unique, corresponding to the number of the point in
the point cloud.
3. I have tried it with
Hi Bob,
The performance of creating the labels is an oddity, 5000 labels is quite a
few but surprised it's taking that long. I don't have any suggestions as
to what is causing things to be so long.
For the type of task you have a general purpose text class like
osgText::Text will not be the