Thank you very much. The code above works
On Tuesday, May 19, 2020 at 4:07:19 PM UTC+8, Robert Osfield wrote:
>
> I have moved this posted from vsg-users to osg-users as this is the
> correct forum for OSG support.
>
> In the OSG to do multi-pass effect that require clearing of the
>
I have moved this posted from vsg-users to osg-users as this is the correct
forum for OSG support.
In the OSG to do multi-pass effect that require clearing of the
depth/color/stencil buffers you use an osg::Camera. The osghud example has
a code path that illustrates the use of osg::Camera to