Hi, EveryOne.
I am using the VPB and osgGIS. My step as follows: first use the image
and dem file of a small region to generate terrain models by VPB , and then
use the shp file to generate vector shape models, finally, in my
application, I set the vector shape models' root as overlay to
Hi Stewart,
On Jan 11, 2008 9:59 PM, Stewart Andreason [EMAIL PROTECTED] wrote:
Finished upgrading system to kernel-2.6 gcc-4.2.2
Still get make errors when Examples are turned On.
Perhaps you could say what these errors are...
You mentioned Developer libraries. I am sure I have SDL and GLUT
Hi All,
How can I render my scene to a win32 window ? I would like to have a
gui with win32 buttons etc and want to see the osg context in the same
window.
Does osgViewer has a support on this ? If so, how can I do that?
/emre
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osg-users mailing
Hi Mike.
Maybe it is a driver bug, yes. The repro code is the
example code of the osgPPU (projects.tevs.eu/osgppu)
library.
However I have to check if the error doesn't appear on
my machine at home, because there I have updated the
drivers already (oh, this GPU-fan bug makes me crazy
;-) ).
Hi,
If you are using VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode, the display
resolution of the overlay texture will depend on how much of the texture is
seen. For example, if you are looking out towards the horizon, the overlay
will appear blockier because it must render a larger piece of it
Hi Robert,
Sorry,
Configure output is at
http://pastebin.com/m3b7a187c
Make Errors are at
http://pastebin.com/m324f2e61
I'm sure those libraries are installed.
libSDL-1.2.so.0.0.5
libglut.so.3.7.1 from Mesa-7.0.1
Stewart
Robert Osfield wrote:
Hi Stewart,
On Jan 11, 2008 9:59 PM, Stewart
Hi Michael,
To create a database from geospatial imagery and DEM's its best to use
the VirtualPlanetBuilder project. This builds paged databases that
you can load in osgviewer or your own apps. VPB is built upon the OSG
so the databases it generates are all native OSG ones.
Hi Emre,
On Jan 12, 2008 2:30 PM, Emre Koc [EMAIL PROTECTED] wrote:
How can I render my scene to a win32 window ? I would like to have a
gui with win32 buttons etc and want to see the osg context in the same
window.
Does osgViewer has a support on this ? If so, how can I do that?
The OSG
Hi Stewart,
It looks to me like you are compiling against an older version of
WxWidgets than the OSG's osgviewerWX example is written against, there
isn't much the OSG can do about this save for tightening up the CMake
checks for WxWidgets version
There were no SDL or GLUT errors in your lists,
Hello everyone,
I am currently working on a volume rendering program and I thought I could
start by the build-in example osgvolume.
However it doesn't work on Linux not sure why? In fact, when I run it the
program exits immediately and returns 0, meaning that it terminates properly.
Anyone
I haven't had time to read this entire thread from you two yet, so I
apologize if you've already discussed and resolved this...
'vsnprintf' doesn't appear to be available under VS7.1. I can't locate it in
the VS7.1 help or determine what header file should define it in VS7.1.
It builds fine with
Paul Martz
'vsnprintf' doesn't appear to be available under VS7.1. I
can't locate it in
the VS7.1 help or determine what header file should define it
in VS7.1.
Any ideas?
Hey this is Microsoft :-)
try _vsnprintf
http://msdn2.microsoft.com/en-us/library/1kt27hek(VS.71).aspx
HTH
Hi,
turn up the OSG notify level to get more detailed output about what's
failing. I'd suspect a GPU/driver OpenGL extension issue rather than the
OS. What graphics h/w are to trying to use?
-- mew
On Sat, January 12, 2008 15:01, Franclin Foping wrote:
Hello everyone,
I am currently
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