Hi Alejandro
It seams you are missing projection information in the createt geotiff file.
VPB needs some sort of projection system information in the input or you
should specify the projection in the commandline for VPB
It will be faster if you project your source data using ie gdalwarp, adal
I have a problem with Viewer:computeIntersections for nodes below a subgraph
rendering camera that doesn't have the ABSOLUTE_RF reference frame. In fact,
computeIntersections results are exactly as though an ABSOLUTE_RF has been
set on the camera, even though it has not. The code below creates
Hi everybody,
I am considering switch to openscenegraph for the modeling program I
work on (http://yade.wikia.com), which has only home-grown openGL
visualization now, which is getting unsatisfactory. I read tutorial on
osg but due to only shallow knowledge of osg architecture and
possibilities,
Hi Václav,
2008/10/26 Václav Šmilauer [EMAIL PROTECTED]:
First question is whether such flat graph (one linear sequence of
bodies, one linear sequence of interactions) is ok for osg -- if it will
not pretty much kill all the advatages that graph-oriented approach has.
A flat graph is
Hi Chris,
There isn't enough info about how you are calling computeIntersections
to really know what is going on - there are several
computeIntersections methods, so I can't say whether it's a bug, or
code misuse.
As a general note, the computeIntersections methods are just
convenience methods
I've just join the OSG Community, and I have a newbie question. I have
a simple animated 3ds model, and how can I load the animation in
OpenSceneGraph? I have load the model but it has no animation.
Thanks in advance.
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Hi,
Actually the data has no projections, it is in plain
longitude/latitude coordinates. Which is the recomended projection for
data about 1 or two degrees long so I can have it in kilometers?
Regards,
-- A.
On Sun, Oct 26, 2008 at 2:04 AM, Ralf Stokholm [EMAIL PROTECTED] wrote:
Hi Alejandro
Hi everyone:
When i update my scene in PaintThreadProc() function,
I found my windows to blink ( to twinkle).
Why ?
while(!viewer.done())
{
if (PeekMessage(msg,NULL,0,0, PM_REMOVE))
{
TranslateMessage(msg);
DispatchMessage(msg);
}
if
Hi YangXiao,
What have been done in your PaintThreadProc()? Have you created a new
widget on top of the OSG viewer window and tried to update it? If you want
to do so, you'd better get the handle of viewer window first, otherwise your
widget will surely blink.
Wang Rui
2008/10/27 YangXiao [EMAIL
Thanks Wang Rui
in PaintThreadProc I do
{
root-addchild();
or root-removeChild();
.
}
YangXiao.
Wang Rui [EMAIL PROTECTED] 写道:
Hi YangXiao,
What have been done in your PaintThreadProc()? Have you created a new widget
on top of the OSG viewer window and tried to
Hi,
I suggest do these in a update callback, or set the threading model to
SingleThreaded (but not efficiently), because it very dangerous add/remove
children in the main loop when multi-thread rendering. You are so lucy not
to crash here. :)
Wang Rui
Thanks *Wang Rui*
in PaintThreadProc I
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