Hi Pavan,
How are you going about trying to compile osgviewerQT? One should be
compiling this as part of the build of all the rest of the examples,
you enable the compile of the examples by going into ccmake or
CMakeSetup as setting the BUILD_OSG_EXAMPLES flag to ON, then generate
the build
Hi,
some more progress on this issue:
I've downloaded the latest Linux driver from NVidia: 180.22.
There seems to be a fixed limit of 240 FBOs on Linux now and the X
errors are gone.
While the 240 is still way less than people on Mac/Windows can get, it
is at least predictable.
I've
Hi Lionel,
I believe this issue is now fixed. Which version of the OSG are you using?
Robert.
On Tue, Jan 20, 2009 at 8:45 AM, Lionel Lagarde
lionel.laga...@oktal-se.fr wrote:
Hi,
We have a scenario editor that is able to create and destroy
osgViewer::Viewer.
When a Viewer is deleted, its
Philip,
I am afraid I have already checked that path! The problem is definitely
that execution is going into the compiler generated destructor
(actually the 'vector deleting destructor') with the wrong value in the
'this' pointer which is usually passed around in the ecx register in
Microsoft
Roger,
I am following your posts but unfortunately cannot find any strong suggestion
to help. But I may offer two blind shots, maybe they bring some relief to your
problem.
1: I have found that we accidentally created two independent classes with
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Wojciech,
I think you may have pointed me in the right direction. I have just
used the handy /d1ReportSingleClassLayoutclassname to dump out
what VC8.1 thought was the class layout for DrawableDrawWithDepthShadowComparisonOffCallback
inside DebugShadowMap.cpp and it thinks that the virtual
Hello Pierre,
I've not tried at that time to add the Debug_NonRedist as private
side-by-side assemblies...
Did someone already try this ?
Does it allow to work with debug files ?
Yes, I have used the debug CRT, but in my case it was on machines where
no Visual C++ was installed at all.
Gerwin,
Thanks for the input. I will code a shader up to see how it looks. Your work
sounds very interesting indeed...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Gerwin de
Haan
Sent:
Hi Art,
I know you are probably very occupied, but is it possible for you to provide
a small example of using osgParticle with osgPPU. I still have the same bug
as I had 2 months ago and Im not able to fix it. Just to remember it, my app
crash just after I get this warning :
Hi Paul,
You can inject events into the viewer via the EventQueue.
viewer-getEvenetQueue()-keyPress('a');
See osgGA::EventQueue for all the event convenience methods.
Robert.
On Tue, Jan 20, 2009 at 3:24 PM, Paul Melis p...@science.uva.nl wrote:
What's a good way to send extra events to a
Robert Osfield wrote:
You can inject events into the viewer via the EventQueue.
viewer-getEvenetQueue()-keyPress('a');
See osgGA::EventQueue for all the event convenience methods.
Thanks! That's probably just what we need...
Paul
Robert.
On Tue, Jan 20, 2009 at 3:24 PM, Paul Melis
Hi Art,
Forget about the example, I made one myself and it work, jut don't know what
I'm doing different in my app. But now it's my problem :)
Thanks
Alex
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Hi Alexandre,
Ok, I will then forget about that :)
Check the log output of (when OSG_NOTIFY_LEVEL=debug) of your app. Maybe you
will find more info there?!
cheers,
art
--- alexandre amyot murray alex.amyotmur...@gmail.com schrieb am Di,
20.1.2009:
Von: alexandre amyot murray
I was able to download the zip version of 2.6.1, but am still having
issues checking out from SVN. I am also having the same issue with
VirtualPlanetBuilder and there is no zip file to download except for
older ones.
svn checkout
Matt Fair wrote:
I have the subversion version:
svn, version 1.4.4 (r25188)
compiled Nov 25 2007, 08:20:33
That should definitely be new enough. Do you still get the 303 error if
you try to check out right now?
Paul
Copyright (C) 2000-2006 CollabNet.
Subversion is open source software,
Paul,
It does not work right now. Can you checkout a new copy?
Matt
On Jan 20, 2009, at 12:42 PM, Paul Melis wrote:
Matt Fair wrote:
I have the subversion version:
svn, version 1.4.4 (r25188)
compiled Nov 25 2007, 08:20:33
That should definitely be new enough. Do you still get the 303
Matt Fair wrote:
Paul,
It does not work right now. Can you checkout a new copy?
Yes, it worked just now. Really strange
Paul
Matt
On Jan 20, 2009, at 12:42 PM, Paul Melis wrote:
Matt Fair wrote:
I have the subversion version:
svn, version 1.4.4 (r25188)
compiled Nov 25 2007,
I am upgrading my svn client, I'll let you know how that goes.
Matt
On Jan 20, 2009, at 12:49 PM, Paul Melis wrote:
Matt Fair wrote:
Paul,
It does not work right now. Can you checkout a new copy?
Yes, it worked just now. Really strange
Paul
Matt
On Jan 20, 2009, at 12:42 PM, Paul Melis
BTW, can you post the latest tag 0.9.9 zip file up to the website,
just in case I can't get it to work. I am trying to get it to work
with the current stable version of OSG.
Matt
On Jan 20, 2009, at 12:49 PM, Paul Melis wrote:
Matt Fair wrote:
Paul,
It does not work right now. Can you
Matt Fair wrote:
BTW, can you post the latest tag 0.9.9 zip file up to the website,
just in case I can't get it to work. I am trying to get it to work
with the current stable version of OSG.
Well, the download page is not editable by anyone except Robert. But
I'll send a checkout off-list just
Paul Melis wrote:
Matt Fair wrote:
BTW, can you post the latest tag 0.9.9 zip file up to the website,
just in case I can't get it to work. I am trying to get it to work
with the current stable version of OSG.
Well, the download page is not editable by anyone except Robert. But
Paul,
No, same thing. I also upgraded my svn version to:
svn, version 1.4.4 (r25188)
compiled Jan 20 2009, 13:21:22
Matt
On Jan 20, 2009, at 1:04 PM, Paul Melis wrote:
Paul Melis wrote:
Matt Fair wrote:
BTW, can you post the latest tag 0.9.9 zip file up to the website,
just in case I
HI
We had similar problems here when we joined the corporate network ,
every ting goes through a autoproxy.textron.com:8080 which kills access
to things like SVN
The way we solved this was by getting setting the proxy in SVN to the
real ip address of the proxy server rather than this dang java
As a start (finally!) on my application, I'd like to update wx_viewer.py
to use an osgViewer class. I'm thoroughly confused as to how to approach
this. Can anyone offer some guidance?
--
Randolph Fritz
design machine group
architecture department
university of washington
Dear all,
I have a very basic question of how to capture key pressed event in
OpenSceneGraph.
My program is set up like this:
osgProducer::Viewer *viewer = new osgProducer::Viewer();
//some more initialization here
Producer::KeyboardMouse* km = viewer-getKeyboardMouse();
Hello!
Thanks for the explanation; when I remember my introductive computer
graphics lectures correctly, OpenGL itself does operate on per-vertex basis
only when it applies transformation matrices, so the example given below
needs no further comments.
Now I go slightly off-topic, since this
Hi Mao,
I'm not sure if I understand you correctly, but if you set in node1 a
diffuse material with alpha set to 0.0 and the statset is OVERRIDE, if
subnodes are not PROTECTED or OVERRIDE then they get the same material, so
they become invisible.
is it problably the problem? Try to set diff to
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