Hi Dimi,
On Fri, May 8, 2009 at 4:14 PM, dimi christop wrote:
>
> Hi,
> i am having issues to compile osgOcesn on my linux box.
> In ccmake . it asks to set osg-DIR to the directory contianing
> "osgConfig.cmake"
this is how cmake states that it cannot find a FindXXX.cmake script
when told to "
Roger James wrote:
The changes I made to the plugin build system relate to
the fact the
main Collada Dom library include file dae.h by default includes
boost/filesystem/convenience.hpp. Unfortunately although this include
file is a primary part of the external published interface of the
Collada
I have spent a little time looking at the Collada plugin build system
and have done a small amount of cleaning up.
In the rest of this message I use the term "Collada DOM library" to
refer to the open source Collada parser and writer library, and
"plugin" to refer to the OSG dae plugin that us
Good post! Thanks for the info, Robert.
Where I always get confused is when the world of render bins and the world
of camera ordering collide. For example, let's say I have a Group node with
several Camera children. How would I control their order? Does it make sense
to do that with a different bi
Hi All.
After osgOcean is there are only few steps towards finalizing
graphics engine of my dream ( so that I could alone or with two of my
friends create simulators )
to have osgRoad by this paper
http://wscg.zcu.cz/wscg2005/Papers_2005/Full/C61-full.pdf
and osgForest - something like
http://w
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