Hi,
Im trying since days to build and run an osg application on osx 10.5.
It is no problam with the given Xcode Template project.
But if i create my own simple empty project with Xcode or QCreator the
application crashs on loading a data file (osgDB::readNodeFile).
I tried to find the
Hi,
I'm on debian sid 64 bit, tring to build osg-svn trunk
with wrappers set to ON
i had yhis error :
Linking CXX shared module ../../lib/osgwrapper_osg.so
[ 70%] Built target osgwrapper_osg
Scanning dependencies of target osgwrapper_osgAnimation
[ 70%] Building CXX object
Hi Massimo
There was a cleanup about osgAnimation, i guess osgWrapper was not
modified to reflect the cleanup.
I suggest to not compile osgWrappers waiting the fix
Cheers,
Cedric
-
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Sun, 2009-09-13
Joe Abreu wrote:
Running any of the debug programs through dependencywalker comes up with the
error that
MSVCP80D.DLL Error Opening File. The System cannot find the specified file (
2).
But the file can be located here:
Hi,
is there any easy way to focus a object?
I'm able to center my camera onto the object but i want to zoom in as much as
possible.
In some way i must fit the bounding sphere of my object into the camera
frustum.
I think i have to set the frustum my self but perhaps there is an easy way to
There is an easy way to calculate the frustum; it's a fairly
straightforward trig problem. If you need help with it, then see the
TrackballManipulator code.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ http://www.skew-matrix.com/
+1 303 859 9466
Johannes Schüth wrote:
Hi,
I want set my matrix to current modelview matrix and want to multiply it
myself.Can someone please help me how to do it in osg.
Thank you!
Cheers,
Tim
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17319#17319
Hi,
I also have problem regarding what is the difference between premult and
postmult. Which one of the two is similar to opengl transformations???
Thank you!
Cheers,
Tim
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17320#17320
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