Have Fun!!!
Mathias
--
Dr. Mathias Fröhlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
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Vorstand/Board of Management:
Dr. Bernd Finkbeiner, Dr. Roland Niemeier,
Dr. Arno Steitz, Dr. Ingrid
Hello:
I want to be able to pick local coordinates from a terrain and convert
them to model coordinates so I can obtain GIS data from a GIS data
base, using those coordinates. Using the osgpick example code, I can
get local and world geometries. I suppose I must get the corresponding
TerrainTile,
Hi,
have you tried the home() and setHome() functions?
jp
Shiina Ringo wrote:
Hi,
Here just a quetion confused me:
I have a KeySwitchMatrixManipulator , which served as a swithcer between 2 MatrixManipulator : a default Trackball and a MatrixManipulator that I defined(bounding to a object)
Hi,
also have a look at these old emails. It is still something I want to
add to the manipulators to enable smooth switching between them.
Basically, the internal state of the manipulator is not fully encoded in
the view matrix.
Hi, JP
Thanks for your advice. I have tried setHome() befor, and this funtion just set
the default view position for the corresponding MatrixManipulator. Here my
problem is that: when I hit the button to switch the 2 MatrixManipulator, if I
switch the trackball to the manipulator that I
Hey all,
I've been searching the forums this afternoon and can't seem to find the answer
to my question. I have a viewer setup with the following:
rViewer = new osgViewer::Viewer();
wm = new osgWidget::WindowManager(rViewer, width, height,
MASK_2D, osgWidget::WindowManager::PD_NONE);
Hi Andrew,
I'm using the ScreenCaptureHandler to capture a screenshot of the current view and save it to disk. I would ideally like to save at a specific resolution, say 1280x1024, however the handler is saving the image at the current size of the viewer.
The ScreenCaptureHandler is not
Hi,
also see here for inspiration:
http://forum.openscenegraph.org/viewtopic.php?t=3482
jp
Andrew Thompson wrote:
Hi there,
I'm using the ScreenCaptureHandler to capture a screenshot of the current view and save it to disk. I would ideally like to save at a specific resolution, say
http://article.gmane.org/gmane.comp.graphics.openscenegraph.user/49179/match=osgposter
J.P. Delport wrote:
Hi,
also see here for inspiration:
http://forum.openscenegraph.org/viewtopic.php?t=3482
jp
Andrew Thompson wrote:
Hi there,
I'm using the ScreenCaptureHandler to capture a screenshot
Hi,
Here I just need to implement a Timer for my animation control application ,
using the OpenThreads library.
But actually I have found that it is very hard to work on this multi-threads
programming for me, especially connected with OSG.
So, I just want to find any example programme, which
Hi Shiina,
So, I just want to find any example programme, which using the OpenThreads
library, and It could be very helpful for me.
Well technically, the whole of OSG is an example of OpenThreads... But
that might not be useful to you since it's a lot of code to look at.
Essentially, you
Hi,
I need to check whether an object occludes another object behind it. To
do so, I currently use a class derived from osgShadow::OccluderGeometry
to compute the occlude silouhette from the camera point of view, and
create an osg::Polytope from that silouhette.
Going through
Robert Osfield wrote:
Reviewing submissions is a double edge sword, as without keeping tabs
on what is happening with the code I'm in poorer position to do
support and fix bugs. Reviewing submissions is actually it's not the
most burdensome side of my work as project lead. Driving releases
Hi, J-S
Thank you for your fantastic advice!
Cheers,
Shiina
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18209#18209
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