very nice :)
On 13/05/10 00:47, Trajce (Nick) Nikolov wrote:
Hi community,
I have been experimenting with ambient occlusion and environmental
mapping (among the others) and some lighting. Here some results
http://www.youtube.com/watch?v=H7yTMI3TY70
http://www.youtube.com/watch?v=H7yTMI3TY70
I've checked build with VERBOSE=1, nothing like -march is not set...
Cheers,
Paweł
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Hi Jason,
Clip planes are an example of positional state, other examples are
lights and eye linear texgen. All positional state requires a
specific modelview matrix to be bound to them to position them
correctly in space, so unlike other OpenGL/OSG state you can't just
push/pop and state sort
Hi Garrett,
Which shadow algorithm did you used (Softshadow?) Did you still tested the
scene with osgShadow.exe ? there are different algorithm to work with. i am
using parallel split shadow maps and it works fine for most of my
applications.
/adrian
2010/5/6 Garrett Cope
Hi,
osgViewer::GraphicsWindowCarbon and wxWidgets do not work well together on Mac
OSX in case you are using dynamic wxWidget event handlers (event handlers that
are linked by using wxEvtHandler::Connect). The quit-event is not caught by
wxWidgets but is handled by OSG. And this means that
Hi,
Thank you for your answer.
Indeed, I installed both libraries, debug and release. I always compile my code
in release mode (it compiles in debug mode but I don't know why the exe doesn't
work then). I'll check on monday if both libraries are correctly and separately
installed.
Do you
Hi Robert,
Am 12.05.10 18:28, schrieb Robert Osfield:
Modifying/creating an example that recreates this issue would be useful.
After debugging the code once again I found my error: My master camera
must not have a viewport. Without viewport the calculations of the
projected mouse-coordinates
Hi,
Yes Windows doesn't like that or certain parts of it, such as anything that
uses memory allocation.
http://stackoverflow.com/questions/1227653/linking-against-library-in-releas
e-and-exe-in-debug-crashes-in-visual-studio
Have a look at the above.
Of course it could be 1001 other things, but I
Hi,
I'm running into a crash when displaying collada files. The same collada files
load cleanly in osgviewer, and other files load cleanly in my app. So this is
probably a bug in my code, but still - maybe someone here has an idea what's
wrong. The setup is very similar to osgscreencapture.
Hi Stephan,
yes, this would help in case a window is open having an OpenGL context. But in
the Carbon version OSG also takes all quit events in case no window or other
windows are open.
Cheers,
Hartwig
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Hi Uli,
On 14/05/10 2:06 , Ulrich von Zadow wrote:
I'm running into a crash when displaying collada files. The same collada
files load
cleanly in osgviewer, and other files load cleanly in my app. So this is
probably a bug in
my code, but still - maybe someone here has an idea what's
Hey,
Thanks a lot, guys! It was exactly what I was looking for.
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