The /FORCE:MULTIPLE issue is still there with CMake 2.8.2. What is gone with
2.8.2 is the problem with the build of OSG itself because the bin and dll are
still in Release and Debug directories.
-Fred
- Brad Christiansen brad.christian...@thalesgroup.com.au a écrit :
Hi,
As mentioned
Hi Ricky,
I think this link may be of interest to you :
http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html
Mourad
On Mon, Aug 9, 2010 at 3:14 AM, Ricky Flintoff rickyflint...@gmail.comwrote:
Hi,
I am a little confused now. I was wondering if I can do this now:
Hi Robert,
To see how to compute the tex coords have a look at how it's done in
the osgViewer::InteractiveImageHandler, in particular the bool
InteractiveImageHandler::mousePosition(..) method implementation found
in src/osgViewer/ViewerEventHandlers.cpp.
Robert.
On Sun, Aug 8, 2010 at 11:45
Hi,
I'm porting OSG to Haiku
but, It lacks of an osgViewer afterall
someone could create a simple Viewer using our app_server instead Xserver or
use a pure Mesa OpenGL instead GLX?
...
Thank you!
Cheers,
Michael
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Hi Dario,
does it work if you move struct PolygonRef{...}; outside the function e.g.
to line 650?
-Michael (back from holidays!)
On 27 July 2010 15:25, Dario Minieri para...@cheapnet.it wrote:
Hi,
I'm trying to compile OSG 2.9.9 from the SVN but I have some errors with
fbx plugin during
On 9/08/10 13:55 , Michael Vinícius de Oliv wrote:
I'm porting OSG to Haiku
Good on ya! :-)
but, It lacks of an osgViewer afterall
someone could create a simple Viewer using our app_server instead Xserver or
use a pure Mesa OpenGL instead GLX?
OpenGL is not involved in the creation of an
Hi Dario, no there isn't any LOD support. Of course you're free to add it ;)
-Michael
On 27 July 2010 16:13, Dario Minieri para...@cheapnet.it wrote:
Hi,
With my preliminary test the answer is no...
Thank you!
Cheers,
Dario
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HI Alice,
The osgdistortion example would probably be a good place to start, as
it renders the scene to texture using a slave render to texture
camera, then has another slave camera render a screen aligned geometry
using that texture. The only thing you'd need to change is the
osgdistortion
Hi Michael,
The first step would be to disable get osgViewer to build without any
of X11/Win32/Cocoa/Carbon implementations of GraphicsWindow*.cpp and
PixelBuffer*.cpp, to do this will be a pretty straight forward tweak
of the src/osgViewer/CMakeLists.txt, there is even a chance it'll
compile out
Hi,
maybe my previous message was a bit vague. I'll try to explain my
problem more accurately.
I have a georeferenced image with a road in high resolution (0.5m). And
I have a vector road in KML-file made with Google Earth.
There is exact match between vector road and raster road in Google
Alexander,
Any chance you can make your data available for testing?
I would like to see whether osgEarth exhibits the same issue.
Glenn Waldron : Pelican Mapping
On Mon, Aug 9, 2010 at 6:18 AM, Alexander Bobkov alexbob...@list.ru wrote:
Hi,
maybe my previous message was a bit vague. I'll
Hi Fred,
I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out OSG and I
still have the same issue with exe and dll's not being moved or created in the
OSG bin folder, it's a pain everytime you recompile anything as it's a manual
copy job..
Just tried it on my 32bit machine and
On Mon, 2010-08-09 at 05:57 +, wangafg...@sohu.com wrote:
I recomposition osgWidget::label sustain chinese
class Label1: public osgWidget::Widget
Label1 (const std::string , const std::wstring );
Label1::Label1(const std::string name, const std::wstring label):
Widget
Yes I do. Windows 7 64, VS2010, CMake 2.8.2
-Fred
- Martin Naylor martinnay...@virginmedia.com a écrit :
Hi Fred,
I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out
OSG and I still have the same issue with exe and dll's not being moved
or created in the OSG bin folder,
Mmmm, must be something particular I am doing or something with my setup of
VS2010.
I am using the cmake-gui,I just enter the same path for 'where is the source
code' and 'where to build the binaries', click configure or I have always done
this on VS2008, but VS2010 has always created the
omdown wrote:
omdown wrote:
Frederic Bouvier wrote:
- Kris Dale a écrit :
Kris Dale wrote:
Afternoon all!
I'm having a bit of an issue I've never run into before trying to build
OSG. Hoping someone can point me in the right direction.
I
Hi Bernardt, Shayne et. al,
I've now reviewed Bernadt's change and understand the need for this.
To make the required test clearer I feel that it would be worth making
an additional test of a valid GeospatialExtents in the form of a
GeospatialExtents::nonZeroExtents() method which, this would
Hi,
I am also using Win7 64 Ultimate, VS2010 Prof, CMake 2.8.2. I am not sure where
the binaries are built as I always use the install target in VS. This places
everything correctly in the directory I specified in CMake.
Cheers,
Brad
-Original Message-
From:
Hi Jean,
Your suggestion to study the function that is called from the code was a very
good one indeed. This way, you do not have to
Thanks !!
Sanat
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