[osg-users] OSG TDS (Terrain Deformation Software): Is this part of the functionality ?

2010-11-13 Thread Sanat Talmaki
Hi, I just came across osgTDS and find it really cool. However, I wanted to know if there is the following functionality intended in osgTDS: (I am open to using any other plugin/library if that allows what I am trying to achieve): If I have characters in my scene that are trying to deform the

Re: [osg-users] Line Segement Intersection

2010-11-13 Thread Robert Osfield
HI Elliott, From the sound of it all you need to do is put your line segment in the local coordinates of your wand then transform this line segment by the inverse of the wand matrix to take it into world coordinates, then start your traversal from above the boardMatrixTransform. Robert. On Fri,

[osg-users] [build] pnglib using the wrong header files.

2010-11-13 Thread Dominique Louette
Hi, It seems that the 3rd party library png is not including the right header file. libpng version 1.2.39 in png.h the compiled lib is version libpng version 1.4.4 I downlaoded the latest development version today. I am new in the community and hope this is the right forum to post this. If not

Re: [osg-users] OSG TDS (Terrain Deformation Software): Is this part of the functionality ?

2010-11-13 Thread Torben Dannhauer
Hi, osgTDs is quite old and does not work with the current standart Terrain technique TERRAIN, only with the old polygon mesh. If you have a solution for your problem, let me know, I have the same Problem. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] osgCal animated mesh, possible overlit problem

2010-11-13 Thread Thomas Hogarth
Hi Arif Your secular exponent / shine value is probably 0.0 that's usually the cause of lighting like that Cheers Tom ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Read number of Pixels an object takes up

2010-11-13 Thread Tomas Starka
Hi all, I'm currently developing an osg application and I want to use occlusion queries for, let's say, fill consumption meassurement. I want to be able to get number of pixels rendered from some part of tree (the one under OcclusionQueryNode). I came with two ideas: 1. As I understand the OQN

Re: [osg-users] OSG TDS (Terrain Deformation Software): Is this part of the functionality ?

2010-11-13 Thread Sanat Talmaki
Sure...what libraries/plugins are you looking at currently/ have looked at in the past ? Thanks. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33733#33733 ___ osg-users mailing list

Re: [osg-users] Line Segement Intersection

2010-11-13 Thread Elliott Dicus
Hello Robert, This is the code I was using. However, when I invert the matrix I don't seem to get any intersections. When I comment it out I get some results, but I have other questions there. :) Code: //Start and End Points osg::Vec3d start = osg::Vec3d(0,0,30); osg::Vec3d end =