DON'T SEND MESSAGE PLEASE.
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Vivek Dwivedi,
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Gordon Tomlinson
http://www.photographybygordon.com/
There seems to be no easy way to do this. I read the Serialization page on
the wiki. I decided to go ahead and make my data class derive from Node and
write a wrapper for it.
On Sat, Mar 26, 2011 at 4:08 PM, Eduardo Poyart poy...@gmail.com wrote:
Hello,
In my application I need to create a
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On 03/17/2011 03:52 AM, Jason Oramo wrote:
Hi,
I am trying to create a scene in which I want to add 3d models of humans
and could control the human. I find some material and someone says Cal3d
would help. So I want to use Cal3d with OSG. but
Hi Philip,
Just try:
Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk
Greets,
Rafa.
2011/3/26 Philip Taylor phili...@ntlworld.com:
I just tried to regenerate my OSG build system and have come unstuck with an
OpenThreads CMake issue, with the directive
IF(NOT ANDROID)
Hi,
If you're going to stick with 2.8.3, how about making some Windows Visual
Studio 9 packages, as mentioned in the download page?
I'm not a developer but just a digital artist and I would need those for
maya2osg exporter.
Or do I have to wait for OSG 3.0 release, I couldn't find any release
On 3/26/2011 2:39 PM, Jean-Sébastien Guay wrote:
Hi Chris,
Was there anyone else interested in a 2.8.4 release? Is anyone else using
2.8.3 at this
point or is everyone on trunk now?
We're using 2.8.3, but we have no real problem waiting for an eventual 3.0 or
whatever comes. Off the top of
Hi, everyone
As I installed windows7 on my laptop, i need to reinstall my OSG environment.
Usually, i followed the instruction here:
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
What i did on my computer:
install VS2008 then sp1 of vs2008
3rdParty
Many thanks Rafa - your CMAKE suggestion worked for me
Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk
PhilT
Just for reference - I'm saw a lot of CMAKE 2.8.4 (16 Feb 2011) warnings:
This warning is for project developers. Use -Wno-dev to suppress it.
The cause is
Hello,
If I use an ADD_MATRIXD_SERIALIZER to write my osg::Matrixd to an osgt file,
the serializer writes single-precision instead of double-precision.
Writing to osgb files work fine.
It's likely this happens with all float data, not just Matrixd.
Is it a known problem?
Thanks
Eduardo
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