Re: [osg-users] Camera backgroundtransparency and viewport border

2011-04-24 Thread Paul Martz
On 4/24/2011 2:15 PM, Zuzana Číková wrote: I have one main and one slave camera, I would like to make the background of the slave camera semi transparent so I can see the main camera rendering. How is this possible? I have spheres visualized in both cameras and these dont have to be semitransp

[osg-users] Camera Positioning with a Node Tracker Manip.

2011-04-24 Thread Rusty Shackleford
I'm using a NodeTrackerManipulator to lock the camera's motion around a model in space. This code below is all I have now: Code: camTracker = new osgGA::NodeTrackerManipulator(); camTracker->setTrackNode(someNode); camTracker->setMinimumDistance(30.0f); camTracker->setDistance(100.0f); camTrack

Re: [osg-users] PS 2 Development Using OSG

2011-04-24 Thread mas oug
Yeah, that's what I heard... Thanks though! -Masoug ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] PS 2 Development Using OSG

2011-04-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/24/2011 05:04 AM, mas oug wrote: > Hi, > Is it really possbile to develop OSG applications for the playstation 2? > I heard that OSG has this capability, but a google search didn't really > help much. Has anyone been successful in getting an OSG

[osg-users] Camera backgroundtransparency and viewport border

2011-04-24 Thread Zuzana Číková
Hi, I have one main and one slave camera, I would like to make the background of the slave camera semi transparent so I can see the main camera rendering. How is this possible? I have spheres visualized in both cameras and these dont have to be semitransparent, just the background. Other thing

Re: [osg-users] [build] Missing GLES 2.0 settings in CMake

2011-04-24 Thread Hoisun Ng
Hi, I have kind of the same problem here, but I am using OSG on Ubuntu and the Imagination Technologies OpenGL ES 2.0 emulator. The options do show when I toggle the advanced option, so I set them to the correct paths. However I still get the same errors of conflicting definitions of some khrono

[osg-users] [build] Has anyone managed to compile on Mingw using code blocks?

2011-04-24 Thread Gordon MacPherson
Hi, Has anyone managed to compile on MinGW(gcc) using code blocks? If you could offer the code blocks IDE files as my current setup is incorrect. Any response will be appreciated. Cheers, Gordon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=3875

Re: [osg-users] Collada

2011-04-24 Thread Gordon Tomlinson
As per my previous reply See www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada __ Gordon Tomlinson www.photographybyGordon.com www.vis-sim.com __

[osg-users] Strange texture problem - can you help me?

2011-04-24 Thread Jochen Saginet
Hi, I'm a total beginner in OSG and have a strange Problem that i couldn't solve and I don't know where it comes from. In my little program I create a texture with an Image texImgB(16x16px) and a second texture with a bigger Image texImgRG (256x256px). h**p://img15.imageshack.us/i/texturesv.p

[osg-users] broken osgWidget examples fix

2011-04-24 Thread Mattias Helsing
Hi Robert, Fixes two of the osgWidget examples that were broken due to changed virtual function prototypes in osgWidget/EventInterface Verified with g++ 4.4.5 on Ubuntu 10.10 /Mattias widgetexamples.tar Description: Unix tar archive ___ osg-users mai