On 4/24/2011 2:15 PM, Zuzana Číková wrote:
I have one main and one slave camera, I would like to make the background of
the slave camera semi transparent so I can see the main camera rendering. How
is this possible? I have spheres visualized in both cameras and these dont have
to be semitransp
I'm using a NodeTrackerManipulator to lock the camera's motion around a model
in space. This code below is all I have now:
Code:
camTracker = new osgGA::NodeTrackerManipulator();
camTracker->setTrackNode(someNode);
camTracker->setMinimumDistance(30.0f);
camTracker->setDistance(100.0f);
camTrack
Yeah, that's what I heard...
Thanks though!
-Masoug
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On 04/24/2011 05:04 AM, mas oug wrote:
> Hi,
> Is it really possbile to develop OSG applications for the playstation 2?
> I heard that OSG has this capability, but a google search didn't really
> help much. Has anyone been successful in getting an OSG
Hi,
I have one main and one slave camera, I would like to make the background of
the slave camera semi transparent so I can see the main camera rendering. How
is this possible? I have spheres visualized in both cameras and these dont have
to be semitransparent, just the background.
Other thing
Hi,
I have kind of the same problem here, but I am using OSG on Ubuntu and the
Imagination Technologies OpenGL ES 2.0 emulator.
The options do show when I toggle the advanced option, so I set them to the
correct paths.
However I still get the same errors of conflicting definitions of some khrono
Hi, Has anyone managed to compile on MinGW(gcc) using code blocks?
If you could offer the code blocks IDE files as my current setup is incorrect.
Any response will be appreciated.
Cheers,
Gordon
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=3875
As per my previous reply
See
www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
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Gordon Tomlinson
www.photographybyGordon.com
www.vis-sim.com
__
Hi,
I'm a total beginner in OSG and have a strange Problem that i couldn't solve
and I don't know where it comes from.
In my little program I create a texture with an Image texImgB(16x16px) and a
second texture with a bigger Image texImgRG (256x256px).
h**p://img15.imageshack.us/i/texturesv.p
Hi Robert,
Fixes two of the osgWidget examples that were broken due to changed
virtual function prototypes in osgWidget/EventInterface
Verified with g++ 4.4.5 on Ubuntu 10.10
/Mattias
widgetexamples.tar
Description: Unix tar archive
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