Thanks for your quick comment Gordon.
To me Its not a bug , its an unsupported feature :) so you cannot really
reports it a as bug
I agree that the distinction between features and bugs is a fine line
most of the time.
Most projects use the tickets/bugs/issues system to keep track of
features
Hi,
I try to build a database with DEM but without textures.
After 317 tasks it fails and has still 1595182 tasks pending. After the fail it
blacklists the one machine and so finishes the run.
The log file of one of these tasks is the following:
Code:
0.129: Adding terrainTile
5.253
Hello Rodrigo,
I think the important point of contention is not whether this is a bug
or a missing feature - this is just a detail. The point to clarify is
about OSG's support for ortho cameras.
osg::Camera supports orthographic projection as you can see from methods
like
Hi Jeremy,
I am a newbie in osg. I am working on a project to build a virtual
environment.After trying a lot, I am not able to create first person experience
in my environment. Can you help me out in this regard.
...
Thank you!
Cheers,
Rishabh
(ryshabtaneja@gmail)
--
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On 9/29/2011 4:44 PM, David Glenn wrote:
Turns out that what you did worked but if you looked at the object that I gave
you, it's solid ( its suppose to be transparent) The transparency is set at a
node that is labeled WATER that introduces the transparency to the face
(Primary) color.
Hi
Hi,
I am trying to learn OSG for use in Flightgear. I have seen a technique
used regularly that I am not able to figure out.
Essentially a scene is using an rgb file which is transparent and whilst
quite large (1024x768), contains many different 'icons' of smaller size and
what appears to be an
On 10/9/2011 9:28 AM, Robbo wrote:
I am trying to learn OSG for use in Flightgear. I have seen a technique used
regularly
that I am not able to figure out.
Essentially a scene is using an rgb file which is transparent and whilst
quite large
(1024x768), contains many different 'icons' of
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