Re: [osg-users] BUG report: Collada orthographic support

2011-10-09 Thread Rodrigo Benenson
Thanks for your quick comment Gordon. To me Its not a bug , its an unsupported feature :) so you cannot really reports it a as bug I agree that the distinction between features and bugs is a fine line most of the time. Most projects use the tickets/bugs/issues system to keep track of features

[osg-users] [vpb] Large VPB Database build fails without

2011-10-09 Thread Torben Dannhauer
Hi, I try to build a database with DEM but without textures. After 317 tasks it fails and has still 1595182 tasks pending. After the fail it blacklists the one machine and so finishes the run. The log file of one of these tasks is the following: Code: 0.129: Adding terrainTile 5.253

Re: [osg-users] BUG report: Collada orthographic support

2011-10-09 Thread Jean-Sébastien Guay
Hello Rodrigo, I think the important point of contention is not whether this is a bug or a missing feature - this is just a detail. The point to clarify is about OSG's support for ortho cameras. osg::Camera supports orthographic projection as you can see from methods like

Re: [osg-users] Rendering From First Person

2011-10-09 Thread Rishabh Taneja
Hi Jeremy, I am a newbie in osg. I am working on a project to build a virtual environment.After trying a lot, I am not able to create first person experience in my environment. Can you help me out in this regard. ... Thank you! Cheers, Rishabh (ryshabtaneja@gmail) -- Read

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-10-09 Thread Paul Martz
On 9/29/2011 4:44 PM, David Glenn wrote: Turns out that what you did worked but if you looked at the object that I gave you, it's solid ( its suppose to be transparent) The transparency is set at a node that is labeled WATER that introduces the transparency to the face (Primary) color. Hi

[osg-users] Newbie Texture Question

2011-10-09 Thread Robbo
Hi, I am trying to learn OSG for use in Flightgear. I have seen a technique used regularly that I am not able to figure out. Essentially a scene is using an rgb file which is transparent and whilst quite large (1024x768), contains many different 'icons' of smaller size and what appears to be an

Re: [osg-users] Newbie Texture Question

2011-10-09 Thread Chris 'Xenon' Hanson
On 10/9/2011 9:28 AM, Robbo wrote: I am trying to learn OSG for use in Flightgear. I have seen a technique used regularly that I am not able to figure out. Essentially a scene is using an rgb file which is transparent and whilst quite large (1024x768), contains many different 'icons' of