[osg-users] Bug in

2012-05-24 Thread Anders Backman
Hi all. Found a bug in ShapeDrawable.cpp This is verified in 3.0.1 and 2.9.11: Bug in OpenSceneGraph/src/osg/ShapeDrawable.cpp, void DrawShapeVisitor::apply(const Capsule capsule) : If numRows becomes odd, the capsule top and bottom parts created with two calls to drawHalfSphere will not align

Re: [osg-users] Bug in

2012-05-24 Thread Robert Osfield
Hi Andres, If you have a fix for the problem could you post it to osg-submissions? Thanks, Robert. On 24 May 2012 09:06, Anders Backman ande...@cs.umu.se wrote: Hi all. Found a bug in ShapeDrawable.cpp This is verified in 3.0.1 and 2.9.11: Bug in OpenSceneGraph/src/osg/ShapeDrawable.cpp,  

[osg-users] rotate an osg object with two fingers on a touch screen (Android)

2012-05-24 Thread Rghima Ahlem
Hi, I'm currently working on the example osgAndroidExampleGLES1. I want to delete the change navigation button. Turn and drag the object only by fingers. +slip is made by a finger. it's easy +rotation by two fingers: one fixed and the other turns. I couldn't control the rotaion. Can someone

Re: [osg-users] Why no games with OSG?

2012-05-24 Thread Ryan Pavlik
shameless_plugIf you're using VR Juggler and OpenSceneGraph, worth looking at VR JuggLua: https://github.com/vancegroup/vr-jugglua - Makes working with VR Juggler even easier, and lets you even get interactive code execution (add more code while running - a REPL ) /shameless_plug On Thu, Apr 26,

Re: [osg-users] Why no games with OSG?

2012-05-24 Thread Ryan Pavlik
On Thu, Apr 26, 2012 at 2:49 PM, Chris Hanson xe...@alphapixel.com wrote: On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria veneree.randrianari...@crulrg.ulaval.ca wrote: Hi Chris, Thanks for your quick response. Yes, I understood that these are add-ons but once added, OSG seems to be quite

[osg-users] Render to texture with shaders

2012-05-24 Thread Joel Graff
Hi, I've run into a problem which I suspect is just a gap in my understanding of osg and RTT. Nevertheless, I'm a bit stumped. My goal is to do a small RTT test where I take a source texture, render it to a quad using an RTT camera and then apply the output to another quad. In other words,