Hi all.
Found a bug in ShapeDrawable.cpp
This is verified in 3.0.1 and 2.9.11:
Bug in OpenSceneGraph/src/osg/ShapeDrawable.cpp, void
DrawShapeVisitor::apply(const Capsule capsule) :
If numRows becomes odd, the capsule top and bottom parts created with two
calls to drawHalfSphere will not
align
Hi Andres,
If you have a fix for the problem could you post it to osg-submissions?
Thanks,
Robert.
On 24 May 2012 09:06, Anders Backman ande...@cs.umu.se wrote:
Hi all.
Found a bug in ShapeDrawable.cpp
This is verified in 3.0.1 and 2.9.11:
Bug in OpenSceneGraph/src/osg/ShapeDrawable.cpp,
Hi,
I'm currently working on the example osgAndroidExampleGLES1. I want to delete
the change navigation button. Turn and drag the object only by fingers.
+slip is made by a finger. it's easy
+rotation by two fingers: one fixed and the other turns.
I couldn't control the rotaion. Can someone
shameless_plugIf you're using VR Juggler and OpenSceneGraph, worth
looking at VR JuggLua: https://github.com/vancegroup/vr-jugglua - Makes
working with VR Juggler even easier, and lets you even get interactive code
execution (add more code while running - a REPL ) /shameless_plug
On Thu, Apr 26,
On Thu, Apr 26, 2012 at 2:49 PM, Chris Hanson xe...@alphapixel.com wrote:
On Thu, Apr 26, 2012 at 12:17 PM, Maia Randria
veneree.randrianari...@crulrg.ulaval.ca wrote:
Hi Chris,
Thanks for your quick response.
Yes, I understood that these are add-ons but once added, OSG seems to be
quite
Hi,
I've run into a problem which I suspect is just a gap in my understanding of
osg and RTT. Nevertheless, I'm a bit stumped.
My goal is to do a small RTT test where I take a source texture, render it to a
quad using an RTT camera and then apply the output to another quad. In other
words,
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