Re: [osg-users] IOS Linking error Undefined symbols for architecture i386: _graphicswindow_IOS

2012-11-30 Thread Koduri Lakshmi
Hi Stephan and Chris Hanson, Thank you for the quick reply. Now I am able to compile and link sample application. Now I have a problem to load OSG files. I did in the following way Added a folder called Resources from File-NewGroup. Added a test.osg file to Resources folder. The same

[osg-users] example osgmovie play videos example osgprerender does not

2012-11-30 Thread DavidHornung
Hello, I compiled OpenSceneGraph-3.1.3 with ffmpeg-0.8 and as mentioned in the subject, the example osgmovie works but the osgprerender does not play any videos, just the flag with the model appears. I called === ./osgmovie -e ffmpeg ~/movie.avi === and ===

Re: [osg-users] example osgmovie play videos example osgprerender does not

2012-11-30 Thread Robert Osfield
Hi David, I'm rather perplexed on what you are expecting to happen with the osgprerender example and movies, this example is an just a demonstration of render to texture support that the OSG provides and have no support for rendering movies whatsoever. The osgmovie example is a very specific

Re: [osg-users] Transfer instance coordinates

2012-11-30 Thread Aurelien Albert
Hi, I use a TextureRectangle to store instances transformations matrix : - TextureRectangle because it's easier to read a specific coordinate - texure format is set on RGBA_32F to get full 32 bit floating point precision - RGBA = there are 4 values (R, G, B, A) per pixel So, a full transform

Re: [osg-users] Retrobooster playable demo

2012-11-30 Thread Jan Ciger
Hello, On 11/30/2012 02:00 AM, Terry Welsh wrote: A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action. http://www.reallyslick.com/retrobooster/downloads.html Cool, well done! I have