No, OpenGL requires all dimensions to be reduced by half at each level.
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Aurelien Albert wrote:
Thanks a lot for this very precise answer !
Just one more question, you said :
> each successive level should be an integer quotient of
> the previous level's size and two
There is only one model in the scene, but it is traversed and rendered twice
with the two different effects. You said you were doing multipass rendering, and
this is how multipass rendering is done in OSG. To avoid having one rendering on
top of the other, you use blending** to composite the two
Hello.
Thank you for your answer but it seems it doesnt work because with
this graph we have 2 models in the scene (one on top of each other)
I want my model to be affected by both effects (only 1 model in the scene).
thnx again.
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I think you just want to multiparent the model to the two different effect
nodes, like this:
root
/\
Effect1 Effect2
\/
model
-Paul
On 12/15/2012 3:49 PM, Peterakos wrote:
Hello.
I want to use 2 different effects on the same model but i am not sure
if this i
Hello David, Wang Rui,
Personally I haven't tested how to load rtsp/udp video streams using
osgdb_ffmpeg directly.
I have used the ffmpeg plugin with an IP webcam that only supported rtsp
feed, and it worked well (I made some submissions to make it work back
then, it should still work).
Ho
Hi David,
I believe we can make use of the ffmpeg plugin to receive video streams. In
fact webcams can already be retrieved and shown in OSG. Personally I
haven't tested how to load rtsp/udp video streams using osgdb_ffmpeg
directly. But in the osgRecipes project I have successfully used the VLC
S
Any Suggestions?
is it possible to receive a network video stream ?
Hello,
is it possible to play a received stream with the ffmpeg osg plugin?
Since it is possible to read from /dev/video0 it should, or?
Cheers,
David
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