[osg-users] model.ive from 3.15 to load with 3.20 (segfault)

2013-08-28 Thread Trajce Nikolov NICK
Hi Community, I have an issue to load an ive model converted with osg 3.15 into 3.20. I know there is major update in the Geometry class, but what would be the procedure to get these loaded with the latest osg. It gives segfaults (on linux 64bit) Thanks for any hints Nick -- trajce nikolov

[osg-users] Performance of Uniform-Buffer-Objects and question to the software design of osg::BufferObject

2013-08-28 Thread Marcel Pursche
Hi, I am currently evaluating the performance of uniform buffer objects vs. regular uniforms. My demo applications uses hardware instancing to render thousands of quads that represent grass. The geometry is static in my demo. I tried out different approaches to store the model matrix for each

Re: [osg-users] Performance of Uniform-Buffer-Objects and question to the software design of osg::BufferObject

2013-08-28 Thread Christian Buchner
A lot of this performance issue may depend on the specific implementation in your driver. Are you using Intel, nVidia or AMD (ATI) graphics? Christian 2013/8/28 Marcel Pursche marcel.purs...@student.hpi.uni-potsdam.de Hi, I am currently evaluating the performance of uniform buffer objects

Re: [osg-users] Performance of Uniform-Buffer-Objects and question to the software design of osg::BufferObject

2013-08-28 Thread Marcel Pursche
Hi, I tested it on a nVidia GTX670, driver version 314.22 for Windows 7 x64. Thank you! Cheers, Marcel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56011#56011 ___ osg-users mailing list

Re: [osg-users] Problems with OSG 3.2.0 (ok with 3.0.1)

2013-08-28 Thread Ale Maro
Hi, I solved in an unespected way. When I setup a the view camera I did the following: camera = new osg::Camera; ... my camera settings Now I get the camera pointer from the osg::View camera = view-getCamera(); ... my camera settings So it seems that, in OSG 3.2.0, camera settings in the

[osg-users] Hiring for Open Source Surgical Simulator Project

2013-08-28 Thread Paul Novotny
My company, SimQuest [1], is looking to hire software engineers to work on an open source surgical simulation platform [2]. We are specifically looking for strong C++ developers with OpenSceneGraph experience to work in the Boston area. So, if you have... * At least 5 years C++ programming