Hi Sebastian,
You are right, that is the structure and the first thing I tried was to
attach it directly to the body but then I saw this artifact like the
particles following the model with delay. So I tried the update callback.
Now I am thinking to have the particles attached to the main camera s
Am 19.12.2013 12:09, schrieb Trajce Nikolov NICK:
Sebastian, it was too early to be happy. Changing it to traverse first
then update didn't helped actually. On the windshield model I have
attached ParticleSystem that is actually delayed with the windshield.
Any other ideas?
I also tried to at
Sebastian, it was too early to be happy. Changing it to traverse first then
update didn't helped actually. On the windshield model I have attached
ParticleSystem that is actually delayed with the windshield. Any other
ideas?
I also tried to attach this directly to parts of the model but same resul
You're welcome
Thanks Sebastian. That was it. It did helped!
Nick
On Thu, Dec 19, 2013 at 11:53 AM, Trajce Nikolov NICK
mailto:trajce.nikolov.n...@gmail.com>>
wrote:
Hi Sebastian,
that is actually a good idea to do the traversal first. Let me try
it first. Thanks !
Nick
Thanks Sebastian. That was it. It did helped!
Nick
On Thu, Dec 19, 2013 at 11:53 AM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:
> Hi Sebastian,
>
> that is actually a good idea to do the traversal first. Let me try it
> first. Thanks !
>
> Nick
>
>
> On Thu, Dec 19, 2013 at 11:
Hi Sebastian,
that is actually a good idea to do the traversal first. Let me try it
first. Thanks !
Nick
On Thu, Dec 19, 2013 at 11:51 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Am 19.12.2013 09:26, schrieb Trajce Nikolov NICK:
>
> Hi Nick,
>
> My first question wo
Am 19.12.2013 09:26, schrieb Trajce Nikolov NICK:
Hi Nick,
My first question would be: Why don't you simply attach the windshield
to the model ;-)
No seriously, I had those effects too, when retrieving e.g. the
ModelView matrix in callbacks. The problem usually was gone whe doing
the traverse
Hi Community,
I have a simple scene of a car model with a windshield (two separate models
combined in runtime). There is osg::MatrixTransform node on top of the car
that moves it around, and the windshield is attached to the scene that also
has osg::MatrixTransform on top of it with an UpdateCallb
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