Hi Everyone,
I have a very simple sphere model in 3ds and obj, the sphere works fine when I
place it in the root group.
When I add the same model group to a Camera group that is my game's HUD the
model's texture is distorted. The sphere mesh is fine. This Camera group
works fine for Text
Hi Mike,
It's next to impossible for a 3rd party to know what is going wrong with
the details provided. The best we can suggest is areas to look into and
what extra information might be useful.
First up, what do you mean by distorted - providing a before and after
picture would be useful.
As a
H Boon,
This is a driver/hardware specific issue rather than an OSG one. If you
want to understand this then it would be best to approach the NVidia or
Intel support forums.
Robert.
On 17 March 2014 02:22, Boon Wah boon...@gmail.com wrote:
Hi,
It appears that within texture.cpp in
Hi Patrick,
If you want to decouple a slave Camera from the master simply use reference
frame to absolute via Camera::setReferenceFrame(osg::Camera::ABSOLUTE_RF),
then any settings of the slave Camera's view and projection matrix won't be
affected by the master Camera's settings. See the osghud
It works!! Thank you so much Robert.
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58624#58624
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Hi there,
I finally managed it. The way to go was to create a
'FindosgAudio'-file in the cmake/Modules folder by hand.
For those interested, here's the summary of what I did:
- compiled osgAudio with OpenAL-support (make/make install)
- copied 'libosgAudio.so' from osgAudio-Build-dir to
I want to update the position of one of the cameras in my app based on
the position of a light. I am updating the light position via an update
callback. What is the recommend way to update the camera position?
From some of the OSG source code I have seen that it is possible to get
the
Thank you Robert,
I found a problem with my Camera, I had it set for setProjectionMatrixAsOrtho2D
which worked fine for text and simple 2d lines.
Can you, or anyone, suggest a Camera ProjectionMatrix that would be best for
both 2d text and also a mesh model?
I am thinking that I may need 2
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