Hi,
I've noticed that when I load a model with a texture and then dismiss the
ViewController that displays that model, even though I correctly release it's
memory (I'm tracing reference counts and I see that they always are 0 when the
ViewController is dismissed), all the memory related to
是呀。我在遥感信息工程学院,你在哪个学院?我的QQ:625853834 有时间了,多多交流~
张觅
Date: Tue, 9 Dec 2014 08:23:32 +0800
From: wyg030...@163.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] reading the color buffer in stereo mode
thanks for Robert's kind answers.
Currently, my osg version is 3.3.1, and I
Hi,
I have a texture which is updated/changed multiple times with the
help of shaders (by rendering to texture).
Now I like to store the different stages of the texture - before and
after applying the different shaders.
I search something like:
osg::Texture2D texture = ...
...
Hi,
I've noticed that when I load a model with a texture and then dismiss the
ViewController that displays that model, even though I correctly release it's
memory (I'm tracing reference counts and I see that they always are 0 when the
ViewController is dismissed), all the memory related to
Hi ? Could you sign with your name so we know how to address you :-)
Cloning a texture that is being used the way you are using it won't work.
What you should be doing is hard to know as you only specify what you are
doing, not what you are trying to achieve. It be that you should be using
HI Alessandro,
I don't know enough about your application to know what is going on, but in
general I can say that you cannot delete OpenGL objects from any other
thread other than thread that has the context that owns the OpenGL
objects. To cope with the OpenGL limitation the OSG has to place
Hi,
I've got following code:
Code:
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
GLfloat verts[] = { -1.0f, -1.0f, 1.0f, -1.0f,1.0f,
1.0f, -1.0f, 1.0f };
GLfloat texcoords[] = { 0.0f, 0.0f, 1.0f, 0.0f,
Hi, Rober, Chris!
Robert: Thank you! I am a new osg-er but i read a project first and do with it.
It may be bad. Thank for your advise :)
Chris: Thank you! It help me alot [Exclamation]
--
Read this topic online here:
Hi,
I want to draw a curved tunnel and restrict a ball movement inside the tunnel
like the image below:
[/img]
So, in order to do this, I have to create a tunnel model and load it by using
openscenegraph plugins? or I could use some program lines to draw this kind of
geometry directly? And
Hi there,
Here is a Newbie Question:
I'm trying to put a lot of continuous photos of a street together so that they
look like a panorama (or full view). I choose photos oriented to roadside
buildings which looks like front view.
I created N(approximate 21) square(geometry) nodes, and every
Hi,
have a look at the osggeometry example
Nick
On Fri, Dec 12, 2014 at 3:42 PM, Marcin Kolny marcin.ko...@gmail.com
wrote:
Hi,
I've got following code:
Code:
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
GLfloat verts[] = { -1.0f,
Hi,
...
I loaded two models into scene first one is placed at origin and another
object is placed at (-x,0,-z) .I used osg::animation to animate fist object to
touch other object, to do so I created 3 control points and I have odd coded
position and rotation.
Animation path is:- /
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