Hi Jason,
I had to apply -90 (in degrees) to the pitch to get the correct results
after getHPRFromQuat(). Also createMatrix is expecting the input in
degrees. Maybe this will help
Nick
On Fri, Dec 19, 2014 at 3:10 AM, Jason Anderssen janders...@exactal.com
wrote:
Hi NICK,
Thank you for
Hi Jason et al,
I think in osgWorks there are utilities for such a conversion. Take a look
to
https://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/Orientation.cpp
Cheers.
2014-12-19 9:10 GMT+01:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
:
Hi Jason,
I had to apply
Thank you very much, I shall test this and see that f it resolves my issues, by
looking over it quickly I think it will.
Cheers
Jason
Sent from my iPhone
On 19 Dec 2014, at 18:17, Jordi Torres
jtorresfa...@gmail.commailto:jtorresfa...@gmail.com wrote:
Hi Jason et al,
I think in osgWorks
Thanks for the testing Alberto, I've removed the contents of the
endif(), this should fix the issue.
On 18 December 2014 at 20:30, Alberto Luaces alua...@udc.es wrote:
CMake Warning (dev) at CMakeLists.txt:648 (FIND_PACKAGE):
A logical block opening on the line
Hi Zhuwan,
On 18 December 2014 at 20:41, webmaster webmas...@3dvri.com wrote:
CMake Error at CMakeModules/FindGLIB.cmake:89 (file):
file failed to open for reading (No such file or directory):
E:/OpenSceneGraphsvn14622VC10x86DLL/GLIBCONFIG_INCLUDE_DIR-NOTFOUND/glibconfig.h
Call Stack
Robert Osfield writes:
Thanks for the testing Alberto, I've removed the contents of the
endif(), this should fix the issue.
Indeed it does. Thank you.
--
Alberto
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Hi Robert,
1.after installed gstreamer 1.0-devel-1.4.4.msi gstreamer plugin configed
correctly.
2.DisplaySettings.cpp
first line add:
#if defined(WIN32) !defined(__CYGWIN__)
#include windows.h
#endif
3.currenty cmake files,even installed gstreamer 1.0-devel-1.4.4.msi
Hi All,
in my application the user can enter X and Y coordinates of a 3D point through
GUI fields. Then I need to calculate the Z value that is the projection of that
point on the nearest 3D geometry in the scene. I'm giving a look at the osgUtil
namespace but I didn't find a solution yet.
HI Gianni,
There is the osgUtil::LineSegmentIntersector, or
osgSim::HeightAboveTerrain. The HAT class uses the LSI class to do
it's work, and add support for synchronously loading PagedLOD tiles.
Robert.
On 19 December 2014 at 09:59, Gianni Ambrosio g.ambrosio+...@gmail.com wrote:
Hi All,
in
HI All,
I have just done a test build under Windows and fixed one build error
in DisplaySettings.cpp and a warning in the dae plugin. This means
Linux and Windows builds look OK, I haven't got OSX to test a build
against though. Can anyone do an OSX test build before I tag 3.3.3?
Cheers,
Hi Robert,
Thanks for your help but I think I might have not asked my question very well.
Regardless, I was able to find a solution to my problem. I case anybody wants
my answer, it is below:
Using osgHud as a reference.
1)
Set up the camera's projection matrix such that
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