robertosfield wrote:
>
>
> I am not familiar with the QT MetaModel so can't comment on this in
> particular, but for introspection you can use the osgDB::PropertyInterface
> that is in the svn/trunk version of the OSG. I wrote this to facilitate
> scripting integration. The PropertInterface
Hi Julien,
On 17 January 2015 at 18:47, Julien Valentin
wrote:
> I tryied to explain on the website osg4noob.olympe.in but it's not very
> technically detailled
> The basic idea was to use QT MetaModel in order to do the same as
> cppintrospection...
>
I am not familiar with the QT MetaMode
I tryied to explain on the website osg4noob.olympe.in but it's not very
technically detailled
The basic idea was to use QT MetaModel in order to do the same as
cppintrospection...
But QML seamed quite promising in order to bring both wrapping and graphical
boxing
So I develop some kind of pr
Looks like some kind of editor with an ugly interface. You can have a look
at Unity3D for interface hints. As for raising the money, Unity3D allows
one to do a lot more for free, so yours should be better.
2015-01-17 17:53 GMT+07:00 Robert Osfield :
> Hi Julien,
>
> It's kinda hard to know what y
Hi Yahong Gao,
Did you mean for this email to go to the osg-users public mailing list?
If so, I don't know what assistance you require as it's not clear what
specific problem you were having.
Best regards,
Robert.
On 17 January 2015 at 02:26, 零之序 <1042582...@qq.com> wrote:
>
> I am so sorry fo
Hi Casper,
If you think you have a fix could you post the whole modified file to
osg-submissions.
Thanks,
Robert.
On 16 January 2015 at 07:34, Casper Yap wrote:
> Hi,
>
> I am having the same problem recently. After stepping through the osgdem
> source code, it seems that there may be a bug in
Hi Julien,
It's kinda hard to know what you are after. If you want companies or
individual to fund something they'd need to know what is being developed
for the money, time frames, costs etc.
Robert.
On 16 January 2015 at 09:50, Julien Valentin
wrote:
> Hello dear OSG-community,
>
> http://yo
Hi Nicolas,
yes it is possible. Have a look at osgprerender example. You have to attach
the texture to the camera. Look for
camera->attach(osg::Camera::COLOR_BUFFER, texture,.
Nick
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http:
8 matches
Mail list logo