Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-28 Thread Robert Osfield
On 28 January 2015 at 09:29, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: Hi Robert, Did you have a chance to look into this? Sorry not yet. Currently wrapping my head around controlling shaders in a more compatible way to old fixed function pipeline. Robert.

Re: [osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Christian Buchner
the idea is to have a bumpmapped OSG object that displays fine on older hardware (5 year old Intel chips, I am looking at you) Then I can put a better GLSL fragment shader on top if the hardware permits. Christian 2015-01-28 12:30 GMT+01:00 Sebastian Messerschmidt

[osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Christian Buchner
Hi all, I was wondering if there are commonly used conventions which texture units do what in 3D models used for realtime rendering (games etc). For example I see that most 3D models enable texture unit #1 for the diffuse texture, whereas unit #0 is unused most of the time. Now what if the

Re: [osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Sebastian Messerschmidt
Hi Christian Hi all, I was wondering if there are commonly used conventions which texture units do what in 3D models used for realtime rendering (games etc). For example I see that most 3D models enable texture unit #1 for the diffuse texture, whereas unit #0 is unused most of the time.

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-28 Thread Sebastian Messerschmidt
Hi Robert, Did you have a chance to look into this? Hi Robert, Attached is a link[1] to the database build with the current trunk of OSG and VPB. It works as intended with the trunk osgviewer. However, I think I just found the next issue :-( I cannot use vpbmaster anymore for compiling. It

Re: [osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Christian Buchner
The Intel GMA series (945, ...) is notorious for not supporting OpenGL 2.0, and being stuck at the level of ARB vertex and fragment shaders (assembly language shaders, yummy) Okay, it's a bit older than 5 years. Christian 2015-01-28 13:24 GMT+01:00 Sebastian Messerschmidt

Re: [osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Sebastian Messerschmidt
Am 28.01.2015 um 13:11 schrieb Christian Buchner: the idea is to have a bumpmapped OSG object that displays fine on older hardware (5 year old Intel chips, I am looking at you) Which one exaclty? Which OpenGL version supported? I'v started shader programming like 2004/05 on a GeForce 4400 Ti,

Re: [osg-users] common conventions for multitexturing bumpmapped sample OSG model

2015-01-28 Thread Sebastian Messerschmidt
Am 28.01.2015 um 13:45 schrieb Christian Buchner: The Intel GMA series (945, ...) is notorious for not supporting OpenGL 2.0, and being stuck at the level of ARB vertex and fragment shaders (assembly language shaders, yummy) Jesus. Okay, it's a bit older than 5 years. :-) Okay, but the

[osg-users] shader composition

2015-01-28 Thread Trajce Nikolov NICK
Hi Community, I read the shader composition code and the used classes - which are really without any documentation :-). Can someone give a fast intro into this, the sample for example? Thanks a bunch as always Nick -- trajce nikolov nick ___

Re: [osg-users] OpenSceneGraph-3.3.3 developer release

2015-01-28 Thread Sebastian Messerschmidt
Am 28.01.2015 um 10:32 schrieb Robert Osfield: On 28 January 2015 at 09:29, Sebastian Messerschmidt sebastian.messerschm...@gmx.de mailto:sebastian.messerschm...@gmx.de wrote: Hi Robert, Did you have a chance to look into this? Sorry not yet. Currently wrapping my head around

[osg-users] [build] Building OSG libraries for Android example

2015-01-28 Thread Graham Lemon
Hi, I am sorry to bother everyone, but I have a problem that I cannot solve and a favour to ask... I am currently looking into the provision of a PDF reader for Android that can cope with different forms of multimedia. This is essentially so we can offer Service Manuals with interactive