Re: [osg-users] Picking based on Render order, not depth

2015-03-04 Thread John-Luke Laue
Thanks Christian and Robert, I took Christian's advice and was able to get the render order (by looking at the bin number) of each node that was hit and just return the node with the highest render order. I didn't attempt incorporating the z buffer. Seemed a little over my head. Thanks so

[osg-users] SummerSim'15 Deadline Extended (Summersim '15 Computer Graphics for Simulation Paper track Call for papers)

2015-03-04 Thread John Richardson
Hello, Note the inclusion of your favorite open source system in the list of topics…J Deadline Extended again…… Summersim’15 final call for papers. DEADLINE EXTENDED to March 20, 2015. Notification: April 20, 2015 = First, the Computer Graphics Paper track

Re: [osg-users] Android not building. Can someone have a look...

2015-03-04 Thread Mattias Helsing
Hi Robert, works perfectly as can be seen: http://cdash.openscenegraph.org/index.php?project=OpenSceneGraphdate=2015-03-04 thanks Mattias On Tue, Mar 3, 2015 at 1:02 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Mattias, It looks like a revision to the PolygonMode.cpp to better

Re: [osg-users] Remote Deskstop Display issue

2015-03-04 Thread Alistair Baxter
Your remote display problem is a limitation of Windows Remote Desktop's OpenGL support. There are three potential solutions: 1) Only use OpenGL 1.1 features if you're using remote desktop - not very practical possibly not even possible with OpenSceneGraph. 2) Use ANGLE and OpenGL ES - Angle is

Re: [osg-users] Remote Deskstop Display issue

2015-03-04 Thread Clement.Chu
Hi Alistair, Thanks for your details answer. I will try option 3. Thanks. Regards, Clement From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of Alistair Baxter [alist...@mve.com] Sent: Wednesday, 4 March 2015 21:50 To:

Re: [osg-users] Remote Deskstop Display issue

2015-03-04 Thread Clement.Chu
Hi Alistair, I forgot to ask a question. Remote desktop works on the machine which has Nivida Quadro display card installed. Do you know why it works probably? Regards, Clement From: osg-users [osg-users-boun...@lists.openscenegraph.org] on

Re: [osg-users] Remote Deskstop Display issue

2015-03-04 Thread Alistair Baxter
If you mean, why does it work if the program is started before connecting, then it's to do with the way Windows controls access to its graphics hardware. Microsoft could probably have fixed it, but they have chosen not to, and so we have to live with working around it. -Original

[osg-users] Pragmatic shader composition fails on windows

2015-03-04 Thread Sebastian Messerschmidt
Hi Robert, If I put a complex version line line #version 400 compatibility at the beginning of my shader's source a non-valid shader code is produced. I've dived into the problem and found that finding the end line terminator is non-robust in this case. It determines the line's end with