If it isn't in a VBO or display list, then what would it copy into? Only other
thing I would think of would be using Immediate Mode.
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Robert,
thanks! I'll try this helper marco.
Cheers,
Alexander
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I'm looking for ideas/the correct way to implement a vertex array or VBO in OSG
that gets updated each frame.
I have a camera that renders to a FBO. It renders a bunch of rain drops to an
alpha texture that is applied to a cars windshield. Each frame on the CPU I
update the rain drops to move
Thanks for sharing your changes Trystan! Always good to have more choices with
regards to video plugins. FWIW, I have another very stable FFmpeg plugin here:
https://github.com/scrawl/ogre-ffmpeg-videoplayer
It's currently using Ogre for rendering rather than OSG, but should be really
easy to
hi Trystan,
Great work!
When i have more time, will test the new ffmpeg for osg plugin,and feed back.
zhuwan
04,09,2015
-原始邮件-
发件人: Trystan Larey-Williams trys...@trystan.org
发送时间: 2015-4-9 5:09:27
收件人: osg-users@lists.openscenegraph.org
抄送:
主题: Re: [osg-users] [osgPlugins] ffmpeg
HI Adam
Simply configurethe geometry to
geom-setUseDisplayList(false);
geom-setUseVertexBufferObjects(true);
in order to deactivate the display list generation
Also, I think you don't have to use setVertexArray, as long as you keep
the array as a pointer. (@Robert, is the data actually
A highly interesting contribution, for sure. Maybe it solves some of the
problems I've been having with the existing FFMPEG plug-in.
Thank you for placing it under the OSG license.
Christian
2015-04-08 23:09 GMT+02:00 Trystan Larey-Williams trys...@trystan.org:
Hi all,
We ended up with a
Hi Jannik,
You could add culling planes to the frustum during the cull traversal (see
osg::CullingStack/osg::CullingSet or osgUtil::CullVisitor), or use the
osg::ConvexPlanarOccluder support.
Going the cull traversal route will be doing something I haven't done
before but in principle you should
Hi,
My osgEarth based application was crashing from time to time (3-4 times a day).
It was not easy to debug. But eventually I've caught the problem place in
Release with Debug info mode.
DatabasePager thread crashed in osgText/Font.cpp file in the function:
Code:
osg::ref_ptrFont
Hi Alexander,
Could you try either putting the mutex in the global scope or creating a
small initializer class that calls getDefaultFont() that gets constructed
in the global scope, the OSG has a helper macro for this so you could use:
OSG_INIT_SINGLETON_PROXY(InitDefaultFont, getDefaultFont())
Hi Adam and Sebastian,
On 9 April 2015 at 09:49, Sebastian Messerschmidt
sebastian.messerschm...@gmx.de wrote:
HI Adam
Simply configurethe geometry to
geom-setUseDisplayList(false);
geom-setUseVertexBufferObjects(true);
in order to deactivate the display list generation
Also, I
Hi,
I have a problem opening a VRML file. If I try to open it in my application it
leads to a crash. I managed to find the code line which does this:
SceneGraph.loadW(szFileName, false);
I am using OSG version 3.0.1. Could you please tell me how can I avoid that the
whole application crashes.
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 04/07/2015 03:39 PM, Alin Ionascu wrote:
Hi,
I have a problem opening a VRML file. If I try to open it in my
application it leads to a crash. I managed to find the code line
which does this:
SceneGraph.loadW(szFileName, false);
Well,
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