Hi Alexander,
what does it says on the console? Any shader errors, obviously it reports
if the shader is buggy
Nick
On Sun, Apr 12, 2015 at 1:23 AM, Alexander Wieser <
alexander.wie...@crystalbyte.de> wrote:
> Hi,
>
> I managed to get one step closer, if I remove the vertex shader the color
> i
Hi,
I managed to get one step closer, if I remove the vertex shader the color is
properly displayed.
The obvious conclusion is that the vertex shader is bullocks ...
Is it possible that the attributes, such as osg_Vertex are no longer available ?
Thank you!
Cheers,
Alexander
-
Hi,
I am currently working on my bachelor thesis which involves the OpenSceneGraph.
One task is to apply a distortion shader to a rendered texture.
Unfortunately I am failing in getting any shader to work at all.
After spending the last couple of days researching and reading books, I managed
to
Ouch - I guess someone from the OSG team need to update that!
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Hi,
Thanks very much for the fast response. Apparently I was looking in the wrong
location. I had been looking at: trac . openscenegraph . org. Clearly the
"trac" is wrong, you'll see that its download page has a much older release.
Not sure why my google took me to that other site.
Thank yo
Here is the build instructions for when being on the Windows platform using
Visual Studio:
http://www.openscenegraph.org/index.php/documentation/platform-specifics/windows/37-visual-studio
You need to be using CMake.
Cheers,
Jacob
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Hi Dave,
I am not sure where you have been looking but OSG is very active ->
http://www.openscenegraph.org/index.php/download-section/stable-releases
Cheers,
Jacob
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63330#63330
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Hi,
I'm trying to build from source using visual studio 2013. Apparently I need a
later version than the 3.0.1 source that was released back in 2011 (the latest
on the web site). I'm trying to access the SVN repository to pick up the latest
software since I did see a thread indicating some fixe
Hi,
I am currently working on my bachelor thesis using which involves the
OpenSceneGraph. One task is to apply a distortion Shader to a rendered texture.
Unfortunately I am failing in getting any Shader to work at all.
After spending the last couple of days researching and reading books, I manag
Hi Philippe,
the error was recently discussed in osg-submissions mailing list
http://forum.openscenegraph.org/viewtopic.php?t=14750&postdays=0&postorder=asc&start=15
see posts by Wojtek
and as far as I remember there was a fix,
so check code
if not - try to apply fixes and also submit them again
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