Re: [osg-users] Orientating model in 3D space with quaternions

2015-07-02 Thread Sonya Blade
Hi Sebastian, > Usually you use an cosine-matrix for this. It allows to determine the > quaternion which translates one coordinate frame >(i.e. 3 independent > vectors) into another, but I think osg doesn't have this.Does anybody can > confirm also that there is not a feature like that in osg? T

[osg-users] QT + OSG Performance Issues

2015-07-02 Thread sam
When running the example "osgViewerQt" there is some serious lag / performance issues. Is there something I have to tweak or change in order to get a smooth QT + OSG integration? I'm running QT 5.4.1 and OSG 3.2.1. Thanks. ___ osg-users mailing list osg-u

Re: [osg-users] Orientating model in 3D space with quaternions

2015-07-02 Thread Sebastian Messerschmidt
Hi Sonya, Usually you use an cosine-matrix for this. It allows to determine the quaternion which translates one coordinate frame (i.e. 3 independent vectors) into another, but I think osg doesn't have this. I think you can use the makeRotate by applying the resulting quaternion to the vec3(0,0

[osg-users] Orientating model in 3D space with quaternions

2015-07-02 Thread Sonya Blade
Dear All, I load a model with the following code in my program, p1 and p2 are osg::Vec3 type variables and simply representingthe each ends of object in spatial space ( I also use them to find the direction vector). What I want to achive is: to place that model up vector always aligned facing u

Re: [osg-users] OpenSceneGraph-3.3.9 dev release tagged

2015-07-02 Thread Sebastian Messerschmidt
Forget my question :) The file is of course auto-generated correctly Cheers Sebastian Hi Robert, Where has the include/osg/Version header file gone? Somehow it disappered from the trunk after 3.3.8 .. I use it inside CMake to copy the right set of files during install. Cheers Sebastian Hi Al

Re: [osg-users] OpenSceneGraph-3.3.9 dev release tagged

2015-07-02 Thread Sebastian Messerschmidt
Hi Robert, Where has the include/osg/Version header file gone? Somehow it disappered from the trunk after 3.3.8 .. I use it inside CMake to copy the right set of files during install. Cheers Sebastian Hi All, I have just tagged the final dev release in the 3.3.x series, *O**pen***SceneGraph-

Re: [osg-users] .3ds to .osgb file conversion using OSG Exporter

2015-07-02 Thread Jan Ciger
Hello, On Thu, Jul 2, 2015 at 11:14 AM, HITESH Singhal wrote: > Hi, > > I have a .3ds and a .fbx file with me and when I'm converting these in .osgb > format using osgexporter in powershell, it is not loading any data. The > message which is coming is: > Warning: Could not find plugin to read obj

[osg-users] .3ds to .osgb file conversion using OSG Exporter

2015-07-02 Thread HITESH Singhal
Hi, I have a .3ds and a .fbx file with me and when I'm converting these in .osgb format using osgexporter in powershell, it is not loading any data. The message which is coming is: *Warning: Could not find plugin to read objects from file C:\Users\Hiteshsinghal\Desktop\My Vizard Tuts\Chair\Chair\C