Hi folks,
Since I needed to use VS2015 for a project I built some of the 3rd party
dependencies for VS2015 for x64.
Is there some spot where can put them? I know that AlphaPixel is/was
hosting 3rd party, so maybe we can put them there?
Namely I built:
libpng(1618)
libjpeg (sr6)
Hi all,
The Khronos group has published a specification for a data exchange and
transmission format for 3D objects and scenes, it appears
https://github.com/KhronosGroup/glTF
I think the OpenScenegraph community might be a interesting in implementing
a a file format plugin, or even come up with
Hi all,
sorry to revamp again my own thread, I'd just like to understand if there's
something I'm missing or if the issue I'm facing is an expected behavior.
So simplify even further my question, I sum it up as follows:
I want to render a scene from within a car. I want to use 2 different
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Hello,
On 20/10/15 13:51, Christian Buchner wrote:
> Hi all,
>
> The Khronos group has published a specification for a data exchange
> and transmission format for 3D objects and scenes, it appears
>
> https://github.com/KhronosGroup/glTF
>
> I
I could probably crank out a glTF loader in short work if anybody was
interested. I haven't had any clients come forth demanding one yet, but it
may happen. We'll see. Can't be any more complicated than COLLADA! ;)
On Tue, Oct 20, 2015 at 12:36 PM, Jan Ciger wrote:
>
Hi Chris,
can you contact me via email, so can discuss on the details?
Cheers
Sebastian
Yeah, I'd be up for hosting them.
We're working towards getting our own in-house build system up to
modern compilers shortly.
On Tue, Oct 20, 2015 at 3:03 AM, Sebastian Messerschmidt
Hi,
I can confirm I am seeing this on Windows 7 x64, in addition, I am also seeing
an occasional driver crash.
Typically after running for about 4 or 5 hours, the video driver will shutdown
and the OS pops up a notification that says it is has been restarted. The OS
recovers but the
Yeah, I'd be up for hosting them.
We're working towards getting our own in-house build system up to modern
compilers shortly.
On Tue, Oct 20, 2015 at 3:03 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Hi folks,
>
> Since I needed to use VS2015 for a project I built some
Hi Sebastian,
You are welcome to put them on openscenegraph.org.
Robert.
On 20 October 2015 at 10:03, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
> Hi folks,
>
> Since I needed to use VS2015 for a project I built some of the 3rd party
> dependencies for VS2015 for x64.
>
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On 20/10/15 20:56, Chris Hanson wrote:
> I could probably crank out a glTF loader in short work if anybody
> was interested. I haven't had any clients come forth demanding one
> yet, but it may happen. We'll see. Can't be any more complicated
> than
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